Faction Allies for the final fight v1.1

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Crim, The Red Thunder
Sher'Tul Godslayer
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Faction Allies for the final fight v1.1

#1 Post by Crim, The Red Thunder »

Updated for 1.1.

Allows you to choose one ally OTHER then the normal one to support you during the final boss fight. Ally is available regardless of charred scar success/failure status. Addon has been tested to confirm both the abilities of allies to spawn and fight, as well as to eliminate noticed bugs. Can be found HERE.

How to use this addon: Upon receiving the quest 'Falling Towards Apotheosis' (given by Areyn, after clearing the prides) you can report the events that have transpired in the east to one of (currently) 3 groups. The Iron council (Dwarves only, and requires that you saved Norgan at the start.), Angolwen (requires only that you have access to the city. No antimagic, obviously.), and Zigur (Requires that you have passed the test for antimagic.). In each case, speak with the appropriate NPC, and choose to tell them about what's been happening. In any case, you can only choose to report to one faction. That factions ally will then show up on the final boss fight, in place of the standard ally. Should you report to no one, you can receive the standard ally as normal. Journal will update to note that you have reported and who you reported too.

Known flaws: It overloads a lot. Yes, I'm evil. SHOULD work with most stuff though, given that most stuff doesn't touch the main quest stuff I've overloaded.
As of version 1.1, you can shove your ally into the portal, the same as Aeryn.
Allies are designed to be on near-parity with the normal ally, however, the simple fact that they ARE different means that there are balance issues. Myssil has been checked rather nicely, and should be more then capable of holding her own. The other 2 have received positive reports from players, but do still contain varying builds and degrees of power. Some put more damage out, some live longer. They should all be within shouting distance of Aeryn in some way, however.


What I need from YOU. I need feedback on the balance of the allies in the final fight, so they can be tweaked. I'm sure they aren't all perfectly equal in balance, yet. Feedback helps make them that way.
Ideas on other factions who can get an ally to support you.

Plans for the future: Add new factions. Grand Corruptor soon to come.
Last edited by Crim, The Red Thunder on Thu May 15, 2014 11:18 pm, edited 2 times in total.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

ghostbuster
Uruivellas
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Re: Faction Allies for the final fight v0.5 Beta

#2 Post by ghostbuster »

Interesting.

If you have cleared Zigur with him the grand corruptor could be an good ally...

The Revanchist
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Re: Faction Allies for the final fight v0.5 Beta

#3 Post by The Revanchist »

That was the first thing I thought. Perhaps only allow him if the Rhaloren Inquisitor is alove, though? And him too, obviously...

Other than that, this addon seems like a very good idea. Not everyone will want Aeryn to join them, in real life, or in-universe. What would a vehement antimagic wyrmic really want with a Sun Paladin, exactly? They'd join Zigur for a reason...

For another special member, perhaps allow a Yeek to visit Irkkk, and get help? Or anybody getting help from a (now much stronger) Wayist, so long as they survived Subject Z?

HousePet
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Re: Faction Allies for the final fight v0.5 Beta

#4 Post by HousePet »

The Revanchist wrote: What would a vehement antimagic wyrmic really want with a Sun Paladin, exactly? They'd join Zigur for a reason...
Well I'd like to think that even rabid Zigur zealots would put aside petty squabbles in the face of a world destroying danger...
My feedback meter decays into coding. Give me feedback and I make mods.

darkgod
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Re: Faction Allies for the final fight v0.5 Beta

#5 Post by darkgod »

Indeed they would
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Crim, The Red Thunder
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Re: Faction Allies for the final fight v0.5 Beta

#6 Post by Crim, The Red Thunder »

Forgot to mention, this does conflict with Angolwen Academy, apparently. Both overwrite the conversation.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Faction Allies for the final fight v1.1

#7 Post by Crim, The Red Thunder »

Update!

New version is up, now supports the new yeek ending (No Way!!) on all allys. Additionally, all allies now offer achievements for keeping them alive (as does Aeryn), and additional achievements for shoving them in the portal (again, like Aeryn).

Next version should include the grand corruptor.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

HousePet
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Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Faction Allies for the final fight v1.1

#8 Post by HousePet »

*ponders what the Grand Corruptor could do while they are dying in the void portal*
My feedback meter decays into coding. Give me feedback and I make mods.

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Faction Allies for the final fight v1.1

#9 Post by Crim, The Red Thunder »

Minor update. This addon is now available via Steam.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

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