Prevent running when danger is near
Moderator: Moderator
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- Cornac
- Posts: 33
- Joined: Sun Apr 28, 2013 1:43 pm
Prevent running when danger is near
I think that trying to run when there is danger is near shouldn't move you at all. Currently it moves you one tile before stopping.
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- Uruivellas
- Posts: 762
- Joined: Sun Nov 03, 2013 12:14 am
Re: Prevent running when danger is near
Do you mean when you're afflicted, or an enemy is stealthed? I agree that it should give the usual response, as is, "You can't do that".
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- Uruivellas
- Posts: 744
- Joined: Thu Nov 18, 2010 6:42 pm
Re: Prevent running when danger is near
I think he means that if you hit run when there is something hostile nearby, the command should just fail rather than move you one tile (using your turn).
I probably should not stop if there's an enemy you can't see, though, like an stealthed rogue.
I probably should not stop if there's an enemy you can't see, though, like an stealthed rogue.
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- Uruivellas
- Posts: 762
- Joined: Sun Nov 03, 2013 12:14 am
Re: Prevent running when danger is near
I thought we meant auto-explore. Oops.