Prevent running when danger is near

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Sebsebeleb
Cornac
Posts: 33
Joined: Sun Apr 28, 2013 1:43 pm

Prevent running when danger is near

#1 Post by Sebsebeleb »

I think that trying to run when there is danger is near shouldn't move you at all. Currently it moves you one tile before stopping.

The Revanchist
Uruivellas
Posts: 762
Joined: Sun Nov 03, 2013 12:14 am

Re: Prevent running when danger is near

#2 Post by The Revanchist »

Do you mean when you're afflicted, or an enemy is stealthed? I agree that it should give the usual response, as is, "You can't do that".

Hachem_Muche
Uruivellas
Posts: 744
Joined: Thu Nov 18, 2010 6:42 pm

Re: Prevent running when danger is near

#3 Post by Hachem_Muche »

I think he means that if you hit run when there is something hostile nearby, the command should just fail rather than move you one tile (using your turn).
I probably should not stop if there's an enemy you can't see, though, like an stealthed rogue.
Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.

The Revanchist
Uruivellas
Posts: 762
Joined: Sun Nov 03, 2013 12:14 am

Re: Prevent running when danger is near

#4 Post by The Revanchist »

I thought we meant auto-explore. Oops.

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