Artifact gems and Golem

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WhiteWolf
Posts: 4
Joined: Mon Dec 16, 2013 6:11 pm

Artifact gems and Golem

#1 Post by WhiteWolf »

Hello.

As the title suggests, i have a little problem with artifact gems.

I'm currently playing an alchemist (tome version 1.1.10) and i found Prothotipe's Prismatic Eye (gem artifact) but i cannot equip it on the golem despite having 5/5 in the Gem Golem skill.

Aren't artifact gems equippable on the golem like normal ones ?

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Artifact gems and Golem

#2 Post by SageAcrin »

You have to use Refit Golem (When the golem is full on life) to equip your Golem with gems.

If that's not the problem, I'm not sure what it is. They should work like any other gem, and I had no problem a few versions ago putting artifact gems into a golem...

WhiteWolf
Posts: 4
Joined: Mon Dec 16, 2013 6:11 pm

Re: Artifact gems and Golem

#3 Post by WhiteWolf »

Yeah, i don't remember having problems in past versions either, but 1.1.0 has changed golem interactions.

Now, refit is only used to recreate/heal the golem, and inventory management is done by using the new "interact with golem" option (or by swithching control to the golem).

The golem's inventory menu doesn't have a wield/wear option for the artifact (only tag, drop and transfer to party).
Drag and drop (both from the golem's inventory and from the "interact with golem" option) give a message saying <item> canot be worn/wielded.

I tried it with another gem already equipped and with an empty gem slot.

Edited: Reworded for better clarity.

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Artifact gems and Golem

#4 Post by HousePet »

The gem must be in your inventory, and you must use the Insert Gem into golem option in the dialogue box.
Unless things have changed?
My feedback meter decays into coding. Give me feedback and I make mods.

WhiteWolf
Posts: 4
Joined: Mon Dec 16, 2013 6:11 pm

Re: Artifact gems and Golem

#5 Post by WhiteWolf »

Yes, things have changed in 1.1.0. Now, you don't use refit anymore.
There is a new golem interaction system.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Artifact gems and Golem

#6 Post by HousePet »

Well it looks like the dialogue method has been removed, and I can't see a new method replacing it.
So I guess its broken.

DarkGod, maybe you could add the gem slot type id to the base gem?
That should let it work in the inventory screen.

Edit: Oh, that has been done.

Edit again: But not to the base definition so artifact gems don't have the slot defined. :D

Mystery solved.
My feedback meter decays into coding. Give me feedback and I make mods.

WhiteWolf
Posts: 4
Joined: Mon Dec 16, 2013 6:11 pm

Re: Artifact gems and Golem

#7 Post by WhiteWolf »

Thanks.

I'll just keep my save for when it's fixed then.
Time to start another character!

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Artifact gems and Golem

#8 Post by HousePet »

Any fix is unlikely to correct any existing artifact gems.
My feedback meter decays into coding. Give me feedback and I make mods.

darkgod
Master of Eyal
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Re: Artifact gems and Golem

#9 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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