Artifact & Ego ideas

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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PureQuestion
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Re: Artifact & Ego ideas

#436 Post by PureQuestion »

It may have changed with the infinite scaling changes, but prior to that it certainly went up to 100% (or nearly) if you went 5/5 and invested a category point.

Doctornull
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Re: Artifact & Ego ideas

#437 Post by Doctornull »

The Revanchist wrote:This may have been proposed earlier, and if so, I apologize, but what about an item that helps Solipsists?
Solipsists are already among the strongest classes in the game.

An item specifically for them, which is a buff... I dunno if it'd really add much to the game, you know?
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

PureQuestion
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Re: Artifact & Ego ideas

#438 Post by PureQuestion »

To be fair, there are a lot of items designed for specific classes. I do like when they offer off-class benefits, but, say, the Temporal Augmentation Robe is clearly designed for Paradox Mages above all else, even if other classes might get some side benefits from it.

Doctornull
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Re: Artifact & Ego ideas

#439 Post by Doctornull »

Oh, were we talking about an artifact? IMHO that's less problematic than a general item.

(But I still don't really see Solipsists needing a boost to survival... ;) )
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

The Revanchist
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Re: Artifact & Ego ideas

#440 Post by The Revanchist »

In that case, perhaps I can offer an artifact for another class? Perhaps it'll be better than an over-glorified resist-all?

The Amulet of Distraction
A pendant that, when wielded, can provide you with an ability to break (vs. Mindpower) enemy focus, in a radius around the tile. Costs ~7/10 power. Maybe. I've never really tried a rogue...

The amulet itself increases fatigue by ~5%, and increases your mental save noticably.

In addition, any creature on the tile is confused for 1 turn. Or more, you all would know if one turn is enough.

You may attempt to restealth immediately after using the amulet.

--------

Better? Worse?

PureQuestion
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Re: Artifact & Ego ideas

#441 Post by PureQuestion »

Doctornull wrote:Oh, were we talking about an artifact? IMHO that's less problematic than a general item.

(But I still don't really see Solipsists needing a boost to survival... ;) )
General? What like, an entire class of item ;)?

@Amulet of Distraction: What exactly would "breaking focus" entail? They stop targetting you?

The Revanchist
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Re: Artifact & Ego ideas

#442 Post by The Revanchist »

PureQuestion wrote:
Doctornull wrote:Oh, were we talking about an artifact? IMHO that's less problematic than a general item.

(But I still don't really see Solipsists needing a boost to survival... ;) )
General? What like, an entire class of item ;)?

@Amulet of Distraction: What exactly would "breaking focus" entail? They stop targetting you?
Exactly. And instead either have target set to "none", or the tile you specified. I don't know how the mechanics'd behave there.

Incidetally, using a mobile device and setting font size seems to have set the size for my name. Or not.

IvenGray
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Re: Artifact & Ego ideas

#443 Post by IvenGray »

Some unique Sher'tul artifacts and "of Sher'tul" ego.
Supposed to be extremely rare in the main campaign, but a little bit more common in ID.
Items with the ego should offer incredibly great passive bonus and/or grant the player some overwhelmingly powerful activate/sustained talents(lvl. 20 fire beam, for example). Since the artifacts use Sher'tul energy, player would not be able to recharge them. So the talents would only be able to be used for several times.

jotwebe
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Re: Artifact & Ego ideas

#444 Post by jotwebe »

Treant-wood Clogs
  • leather or hardened boots, t1 or t2, weight 5
  • powered by nature
  • movement speed -20%
  • fatigue 10%
  • reduce stealth mastery
  • regen stamina per round
  • resist temporal, nature
  • boots temporal, nature
  • teleport immunity 100%, knockback immunity 50%
  • Desc: "These clogs are made from extremely heavy wood and carved with images of trees in leaf and bare, creeping vines and clinging ivy, and lots and lots of snails."
  • Activate for Clinging Moss talent
Ghoul never existed, this never happened!

thanatopsis6
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Re: Artifact & Ego ideas

#445 Post by thanatopsis6 »

Someone's full-time job should be adding nearly all of these, or balancing them and then adding :> As DG said, MOAR!!

The Revanchist
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Re: Artifact & Ego ideas

#446 Post by The Revanchist »

That'd be interesting.

But do you know anyone with the experience to add to ToME's vanilla files without breaking it consistently, and the patience to sit down and sort through all these ideas?

...in all fairness, I don't.

PureQuestion
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Re: Artifact & Ego ideas

#447 Post by PureQuestion »

As the person who usually does it, it wouldn't really manage to be a full-time job.

comrade raoul
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Re: Artifact & Ego ideas

#448 Post by comrade raoul »

Is there a case for a pair of t5 matched weapons? Maybe a sword and dagger pitched at marauders (but useful to other melee classes), or even a pair of swords or axes (one of which with the special property of being usable as an off-hand weapon by non-reavers, but so bad without its twin as not to be worth it.)

PureQuestion
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Re: Artifact & Ego ideas

#449 Post by PureQuestion »

A pair of weapons akin to the time sword/dagger or sun/moon? Nothing such at the moment, no.

I might look into something like that.

Razakai
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Re: Artifact & Ego ideas

#450 Post by Razakai »

An interesting idea for an artifact of that sort might be a 1h weapon that grants the 'wield any 1h in offhand' property of corrupted strength.

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