Artifact & Ego ideas

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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minmay
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Re: Artifact & Ego ideas

#421 Post by minmay »


Zonk
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Re: Artifact & Ego ideas

#422 Post by Zonk »

Not a new artifact but a generic balance thought: I've noticed that quite a few egoes/artifacts are heavy on +heal mod but offer no +life_regen(or very small amounts).
I'm looking at you, Girdle of Golden Waters!

What if the heal mod bonus was lowered - say the Girdle, as an example, went from 30% to 20% or even 15% - but we got + life regen? Example amount for the girdle could be +1.0.

This also fits with the Quick Metabolism change, which improved regen from 1.0 per base level to 2.5 per adjusted level.
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fuzzynord
Cornac
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Re: Artifact & Ego ideas

#423 Post by fuzzynord »

minmay wrote:What if the heal mod bonus was lowered - say the Girdle, as an example, went from 30% to 20% or even 15% - but we got + life regen? Example amount for the girdle could be +1.0.

This also fits with the Quick Metabolism change, which improved regen from 1.0 per base level to 2.5 per adjusted level.
Well, with the higher base regeneration, the heal modifier is more meaningful. I think it's fine for an item to only give heal modifier.

If you want both, go get a troll armor of Eyal.

Zonk
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Re: Artifact & Ego ideas

#424 Post by Zonk »

fuzzynord wrote: Well, with the higher base regeneration, the heal modifier is more meaningful. I think it's fine for an item to only give heal modifier.

If you want both, go get a troll armor of Eyal.
The first part is true...but only matters if you can get the buffed talent. And a lot of classes won't have access to it. So I think my point stands.

(btw you were quoting me, not minmay. But no biggie :) )
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Bonzard
Higher
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Re: Artifact & Ego ideas

#425 Post by Bonzard »

I don't have specifics but I think I have a nice idea for weapons.
t5 weapon that have especially high requirements like a giants maul that takes 130 strength to wiled does like max of 140 damage special effect :quake, or archons staff that requires 130 magic has 30 spell power 75% x element special effect arcane burst, or pearl heart of sash "sea of sash" requires 130 willpower 35 mindpower +5 cunning +5 willpower special effect: hubbabaloooo "I got lazy"

I'm just saying it would be cool to see artifacts in game that have very very high requirements so high you have to have maxed stat and stat bonus items to wiled it, also should be fairly powerful.

Orangeflame
Thalore
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Re: Artifact & Ego ideas

#426 Post by Orangeflame »

I think a few high-tier items of less common elements would be nice (as in, not fire)
While there are lots of good fire artifacts (fiery choker, molten skin, crown of burning flames), many other elements are quite lacking.

T4 heavy armor
13 armor
6 defense
14% fatigue
10 ice damage on hit(melee)
20 ice damage when hit
15 spellpower
20 physical save
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T5 robe
0 armor
12 defense
+30% lightning damage
+15% lightning resistance
+10% spell critical chance
40 lightning daze damage when hit
30 spellpower
talent on hit(spell) lightning (level 4, 5% chance)
0.1 talent mastery Spell/Air
0.2 talent mastery Spell/Storm
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Faeryan
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Re: Artifact & Ego ideas

#427 Post by Faeryan »

How about some kind of "mana mod" to act exactly like Heal mod but for mana.
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pheonix89
Halfling
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Re: Artifact & Ego ideas

#428 Post by pheonix89 »

More of a tweak than a new thing, but still. Coral Spray's melee damage and proc ought to use the same wave damage (physical/cold) as the spell tidal wave. Ditto for The River's Fury. Its the closest thing we have to a water damage type.

malboro_urchin
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Re: Artifact & Ego ideas

#429 Post by malboro_urchin »

I've noticed that all the life regen in ToME seems to be flat, and, unlike increased max life egos, rather weak. How well would percentage-based life-regen work in this game?
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pheonix89
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Re: Artifact & Ego ideas

#430 Post by pheonix89 »

malboro_urchin wrote:I've noticed that all the life regen in ToME seems to be flat, and, unlike increased max life egos, rather weak. How well would percentage-based life-regen work in this game?
Won't work - there are several setups with active regen abilities that are pretty much invincible against anything that can't knock off 80+ percent of their health in one go - adding a passive percentile regen just snaps things in half.

HousePet
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Re: Artifact & Ego ideas

#431 Post by HousePet »

pheonix89 wrote:More of a tweak than a new thing, but still. Coral Spray's melee damage and proc ought to use the same wave damage (physical/cold) as the spell tidal wave. Ditto for The River's Fury. Its the closest thing we have to a water damage type.
Not a good idea.
The Wave damage requires certain arguments that don't work well with weapons.
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jotwebe
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Re: Artifact & Ego ideas

#432 Post by jotwebe »

malboro_urchin wrote:I've noticed that all the life regen in ToME seems to be flat, and, unlike increased max life egos, rather weak. How well would percentage-based life-regen work in this game?
In principle there'd be no problem with it. Mainly it would penalize low health setups - currently regen is equally good for everyone and max life provides spike protection. It would also reduce some interesting distinctions when you look at resistances. These already work proportionally - resistance lets you get more out of your greater health...
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The Revanchist
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Re: Artifact & Ego ideas

#433 Post by The Revanchist »

This may have been proposed earlier, and if so, I apologize, but what about an item that helps Solipsists?

Perhaps a Gem of Dismissal, Amulet of Psionic Amplitude, or other such item that negates damage to Psi? Perhaps, to balance out something that effectively doubles their life, it provides a serious drop in Mindpower, or Willpower/Cunning directly?

It would be, of course, worthless to anybody without Solipsism, but to a Talent Level 5, that would be a significant asset, I think. Perhaps too much of one, though.

PureQuestion
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Re: Artifact & Ego ideas

#434 Post by PureQuestion »

The Revanchist wrote:This may have been proposed earlier, and if so, I apologize, but what about an item that helps Solipsists?

Perhaps a Gem of Dismissal, Amulet of Psionic Amplitude, or other such item that negates damage to Psi? Perhaps, to balance out something that effectively doubles their life, it provides a serious drop in Mindpower, or Willpower/Cunning directly?

It would be, of course, worthless to anybody without Solipsism, but to a Talent Level 5, that would be a significant asset, I think. Perhaps too much of one, though.
An item that negates Psi damage wouldn't be reasonable at all. Solipsists with sufficient investment can get up to nearly entirely taking Psi damage.

Mitigates? Might be an interesting idea for an item, my concern though is that it's just Resist All that only works for a specific class.

The Revanchist
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Re: Artifact & Ego ideas

#435 Post by The Revanchist »

PureQuestion wrote:An item that negates Psi damage wouldn't be reasonable at all. Solipsists with sufficient investment can get up to nearly entirely taking Psi damage.

Mitigates? Might be an interesting idea for an item, my concern though is that it's just Resist All that only works for a specific class.
I do suppose it resembles resist all, and that is undesirable...

As a side-note, I didn't think it went up beyond a certain point, unless we're talking about beyond level 5...

It could also be that it adds a Psi bar, if need be, and detracts from that. Then any class that uses high Willpower would benefit, and especially something like a Mindslayer, who can effectively regenerate Psi with the Voracity talents... But it'd still be resist all...

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