[1.0.6] Tales of an Immortal Blue Ooze

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Jurij
Yeek
Posts: 10
Joined: Wed Nov 13, 2013 3:39 pm

[1.0.6] Tales of an Immortal Blue Ooze

#1 Post by Jurij »

I was strolling around with my Cornac Corruptor in maze 1 when, out of a chest, I met this blue ooze that just won't die.
I don't remember exactly if I did something specific before this happened, but now the ooze is just standing there, with 4 HP, not taking any actions, and when I hit it with any amount of damage the game log tells me I killed it, but it's still there.

The forum's telling me the screenshot is too big, so I'm uploading it somewhere else:
http://i44.tinypic.com/1174lkg.png

Tharsonius
Halfling
Posts: 103
Joined: Wed Dec 04, 2013 11:49 pm

Re: [1.0.6] Tales of an Immortal Blue Ooze

#2 Post by Tharsonius »

had the same issue with 1.0.6 with a wisp - hp unknown.
in scintillating caves playing paradox mage. did nothing unusual to it just killed it with dust to dust, and everytime i shot it the damage number and "killed" appeared


i also had some strange other issue in maze 2, just after entering lvl 2 i stood on stair and a rogue attacked me. i wasnt able to cast any paradox spells gamelog tells me spell failed (tried like 6-7 times). but my paradox was only 175 with 0% fail rate and i didnt have confusion or silence, only 1 poison from rogue (i think it was crippling)
didnt take screen for it sorry, but going up the stairs and back fixed it - will provide detail if it happens again

€dit for 2nd part of the post - obviously no bug - crippling poison has 25% chance to fail talents, never noticed it before or it got changed dunno. still nice that i hit 6 or 7 fails in a row ;)
Last edited by Tharsonius on Fri Dec 13, 2013 11:11 pm, edited 1 time in total.

themuffinthief
Halfling
Posts: 81
Joined: Sat May 11, 2013 6:58 pm

Re: [1.0.6] Tales of an Immortal Blue Ooze

#3 Post by themuffinthief »

This is a bug from several versions back (1.0.3 maybe? not sure) that was fixed and as somehow reappeared

breadsmith
Thalore
Posts: 169
Joined: Fri May 17, 2013 6:15 am

Re: [1.0.6] Tales of an Immortal Blue Ooze

#4 Post by breadsmith »

It seems that it only applies to summoned mobs. I've seen it on thieves from Bandit Leaders, slimes that split, and summoned undead.

Planetus
Archmage
Posts: 346
Joined: Sat Jun 23, 2012 8:44 pm

Re: [1.0.6] Tales of an Immortal Blue Ooze

#5 Post by Planetus »

I just noticed the same thing with a stealthed summoned thief (which makes it look like there's nothing there, heh) stuck at 0 HP. I remember it from the earlier version and this is exactly the same behavior. The enemy just sits there and does nothing, and you get no loot or XP for killing it over and over again. It just blocks a tile is all it does. Oh, and messes up auto-explore.

nonno
Yeek
Posts: 11
Joined: Wed Jan 09, 2013 3:05 pm

Re: [1.0.6] Tales of an Immortal Blue Ooze

#6 Post by nonno »

Still present in steam version 1.1.1

Screenshot: http://steamcommunity.com/sharedfiles/f ... =204655297

Xandor Tik'Roth
Keeper
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Re: [1.0.6] Tales of an Immortal Blue Ooze

#7 Post by Xandor Tik'Roth »

Yeah, still in 1.1.1. Found a purple ooze in the Oozemancer dungeon that just won't die.
And it was such a good idea...

Robsoie
Wyrmic
Posts: 256
Joined: Sat Sep 24, 2011 12:15 am

Re: [1.0.6] Tales of an Immortal Blue Ooze

#8 Post by Robsoie »

On my 1.1.0 ruined dungeon i ran into an immortal one too :
http://forums.te4.org/viewtopic.php?f=42&t=39602

tylor
Wyrmic
Posts: 285
Joined: Thu Mar 07, 2013 5:18 am

Re: [1.0.6] Tales of an Immortal Blue Ooze

#9 Post by tylor »

Mine was brittle ooze with 0 hp. 1.1.0

Lord Blade
Higher
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Joined: Thu Sep 15, 2011 6:28 pm

Re: [1.0.6] Tales of an Immortal Blue Ooze

#10 Post by Lord Blade »

I'm in 1.1.0 and I've had three instances of this bug this run.


It's sadly a relatively common bug. Most games I have at least 1 monster get "stuck" like this. What's frustrating is that the game won't let you move them (with a teleport or bash). So if they're sitting on items (which they often are), you don't get to grab them.

darkgod
Master of Eyal
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Re: [1.0.6] Tales of an Immortal Blue Ooze

#11 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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