new class idea, Aviero Blade, ver:0.0.1

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IvenGray
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Joined: Mon Aug 20, 2012 5:58 am

new class idea, Aviero Blade, ver:0.0.1

#1 Post by IvenGray »

Class: Avieronist
Avieron, namely aviero energy, is a form of life energy. It pervades the prospering nature, and it usually exists in the form of air(thus its name, “vie” & “aero”). Avieron is natural but magic-neutral. Avieronists can feel the ubiquitous presence of avieron and harness the power of it. They guide the flows of aviero energy through their bodies and thereby cultivate their intrinsic life energy. While their ultimate goal is to achieve a state of physical and mental wellbeing within, they do can use the power of Avieron to make a difference in the outside world. They can wield aviero energy both to heal and to kill.

Subclass: Aviero Blade
An Aviero Blade uses both his sword and his aviero power in battles. While sword dancing with a longsword in his main hand, an Aviero Blades left their offhands free so he can have better control over avieron.

Ideas:
Inspired by stinkstink’s Stoic class.
I plan to make an addon for this(in an aeon).
Aviero Blade is the combination of a sword artist and an avieronist. It is supposed to be a warrior wearing robe or light armor and wielding a one-hand sword, but capable of various aviero skills.
Aviero Blades use stamina and avieron(and possibly Equi) as their resources. They can use avieron to do a lot of things, but the resource tend to be cost fast. So they need to depend on the regeneration from Aviero Metabolism. In this case, fatigue penalty might seem a little more serious, so Aviero Blades are encouraged to wear light equipments.
The practice of avieronism is best to be performed on a solid basis. So avieronist need to lay the foundation since an early time. It requires some generic points to be spent early, and will produce little immediate result, but will turn out to be long-term rewarding and enable a brighter future. Spending too many points there can be overly taxing. So players need to find a balance between the profit of the present and of the future and make a choice.
It’s still a very rough idea. Some of the talents are included because I think they are interesting, but some other talents are for now merely poorly designed to fill in the blank. Also, I did terrible at naming and describing things.

Planned Talent Trees:
Class:
  • -Technique/Combat Techniques
    -Technique/Combat Veteran
    -Technique/Sword Dance(STR or DEX)
    -Avieronism/Aviero Offence (STR)
    -Avieronism/Aviero Defence (CON)
    -Avieronism/Elemental (Locked, lv.10, WIL)
    -Avieronism/Aviero Mobility (Locked, DEX)
Generic:
  • -Race
    -Technique/Combat Training
    -Cunning/Survival
    -Avieronism/Primitive (CON)
    -Avieronism/Avieron Usage(CON)
    -Avieronism/Advanced(Locked, lvl.10, CON)
    -Avieronism/Sun (Locked, lvl.10, WIL)
    -Avieronism/Moon (Locked, lvl.10, WIL)
Class
-Technique/Sword Dance(STR or DEX)
Description: Some talents to buff longsword fighting. One hand weapons other than swords get slightly weaker bonus.

-Avieronism/Aviero Offence (STR)
-Infuse Weapon(Sustained)
Infuse avieron into weapon. Enable extra damage and cause stun and other on-hit effect depending on your avieron type.
-Ejection(activate)
Eject avieron from your off hand to hit an enemy close to you(cannot hit far, cause air disperses), deal damage and cause enemy to stun/confuse/reduce power.
-Aviero Knife(activate)
Forge an aviero throwing knife and throw it to an enemy in a radius of 4~7.
At high levels, the skill can hit multiple targets.
-Aviero Swing(Activate)
Swing avieron out of your weapon, deal AOE damage in a cone.
Can only be used when Infuse Weapon is on.
On hit effect depending on avieron type.

-Avieronism/Aviero Defence (Con)
-Aeroarmour(Sustained)
Increase armour hardness & armour.
Increase physical save.
-Aerodefence Expertise(Passive)
Enhance the effect & reduce the costs of Aeroarmour and Deflect.
Grant 10~40% stun/pin immunity.
-Deflect(Sustained):
Hold an aviero energy ball in offhand, use its repulsive field to guide melee attacks away.
At high levels can:
1. deflect ranged attacks.
2. skillfully guide the attack away to another adjacent enemy, or even back to the attacker.
-Elemental Defence(Passive)
Bonus of resistance from various elements for Aeroarmour.

-Avieronism/Elemental (Locked, lv.10, Wil)
Four parallel sustain skills, only one to be sustained at a time, temporally modify the property of your avieron, grant special effects for various talents and give sustained/passive bonus.
-Fire
-Cold
-Lightning
-Acid


-Avieronism/Aviero Mobility (Locked, Dex)
-Fluent Steps(Passive)
reduce fatigue, every step you move regenerate avieron & stamina.
grant pinning/slow immunity.
-Aerolift(Sustained)
With the lift of avieron, you feel your body lighter, you move more flexibly.
Add movement speed, add defence,enable Aeroslide.
-Aeroslide
Small jump(3~4 grids) with low cooldown(about 3), can only be used when Aerolift is on.
At high levels you can deal (about 70%) damages to enemies on the route.
-Buffing Move(Sustained)
0 cooldown & usage speed= 0 turn
Move 1 tile back to buff enemy’s melee attack, reduce its damage & physical power.


Generic
-Avieronism/Primitive (Con)
-Foundation Building (Passive)
You really need a good basis to reach far in the field of Avieronism.
Max Talent Level = 10
Level x of the talent can only be learned when character level is not over 2x+2
Elicit no immediate good benefit, but get different ranks of long-term reward at level 3/5/8/10 (OK/reasonable/awesome/crazy).
Rewards can include:
(a). extra life/stamina/avieron per level
(b). extra life/stamina/avieron regeneration
(c). extra mastery several trees
(d). special effect for some talents
(e). and so on
-Aviero Metabolism (Sustained)
One of the most important talents. Sustain it to keep avieron properly flowing through your body, and grant you life/stamina/avieron regeneration.
This is the major way to regenerate avieron, avieron is supposed to run out in relatively short time with the talent unsustained.
Passive: Increase max air
-Mental Focus (Passive)
Increase mental save, give extra mental save when Aviero Metabolism is sustained.
Aviero Metabolism will also regenerate Psi& Equi.
-Transforation(Activate)
Cost Equi and stamina to produce avieron.

-Avieronism/Avieron Usage(WIL)
-Sense
-Heal
-Cure/Prevent Detrimental Effect
-Damage Shield


-Avieronism/Advanced(Locked, lvl.10, Con)
-Advanced Metabolism(Act,Pas)
Pas: Buff Aviero Metabolism.
Act: Turn on Aviero Metabolism, ignoring its cooldown.
-Overwhelming Tide(Act)
Drain 90% of your avierons to create an overwhelming tide. Deal MASSIVE AOE damage, push enemies back.
Can only use the talent when Aviero Metabolism is on, and will deactivate it.
Cost at least 250 avierons.
-Add all Resistance(Pas)
-Miraculous Potential(Act)
Stimulate your potential, let out incredible momentum.
Grant you 30%~60% Damage Reduction and enable you to use avieron beyond the point of exhaustion for several turns. However, the reduced damage and overdrawed avieron will be transformed to temporal damage.

-Avieronism/Sun (Locked, lvl.10, WIL)
-Solar Attachment(Pas)
-Can’t be learned simultaneously with Lunar Attachment.
Permanently change the property of your avieron by attaching the power of the sun.
-Solar Blast(Act)
A fireball-like talent, cause fire/light damage.
-Buff (Sustained)
-Solar Burn(Act)

Burn resources and do damage.

-Avieronism/Moons(Locked, lvl.10, WIL )
-Lunar Attachment(Pas)
Can’t be learned simultaneously with Solar Attachment.
Permanently change the property of your avieron by attaching the power of the moonsisters.
-Lunar Heal(Act)
-Debuff Aura(Sustained)
-Lunar Leech(Act)

Leech life, and transform some of it into resources.
Thoughts? Interesting? Weird or what?

The Revanchist
Uruivellas
Posts: 762
Joined: Sun Nov 03, 2013 12:14 am

Re: new class idea, Aviero Blade, ver:0.0.1

#2 Post by The Revanchist »

It's an interesting class, for sure. My biggest concern would be too much similarity between it and Arcane Blades, really. Also, the skill that lets you dodge attacks. It seems pretty overpowered, letting you avoid damage with 0 cooldown and cost, as long as there is space to move to.

IvenGray
Higher
Posts: 69
Joined: Mon Aug 20, 2012 5:58 am

Re: new class idea, Aviero Blade, ver:0.0.1

#3 Post by IvenGray »

The Revanchist wrote:It's an interesting class, for sure. My biggest concern would be too much similarity between it and Arcane Blades, really. Also, the skill that lets you dodge attacks. It seems pretty overpowered, letting you avoid damage with 0 cooldown and cost, as long as there is space to move to.
Firstly, the skill is not dodging, it's buffing. You move backward to make the hit on you seem lighter, but not to evade it. I'm sorry that I didn't convey the idea clearly. The skill just reduce damage by about 30%~50%. And it does have a cost, I didn't write it there just because I'm not certain the amount of the cost.

Secondly, it does seem similar to Arcane Blade. I will try to make some changes later. Like stoic class idea, the idea of Aviero Blade is to try to fit something of oriental origin(I thought "wuxia" when I designed this class) into a western medieval background. I will try to present this feature.

Sirrocco
Sher'Tul
Posts: 1059
Joined: Fri Apr 23, 2010 4:56 am

Re: new class idea, Aviero Blade, ver:0.0.1

#4 Post by Sirrocco »

If you want to make it wuxia-style, why not go with the more readily recognizable "chi" (or "ki")? basically means the same thing (air/breath/personal life-energy).

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