Werebeast class v1.4.3
Moderator: Moderator
Re: Werebeast class v1.3
I'm thinking some equilibrium reduction on kills.
That seems reasonably thematic.
That seems reasonably thematic.
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Re: Werebeast class v1.3
Updating this addon. Things done so far:
-1 equilibrium per kill.
Ram now rams through multiple targets.
Squeeze now does a Strangling Hold.
Various talents more powerful.
Any other requests/bugs?
-1 equilibrium per kill.
Ram now rams through multiple targets.
Squeeze now does a Strangling Hold.
Various talents more powerful.
Any other requests/bugs?
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Werebeast class v1.4
Updated:
You get 1 equilibrium point removed per kill.
Ram now rams through multiple targets.
Squeeze now does a Strangling Hold.
Various talents more powerful.
You get 1 equilibrium point removed per kill.
Ram now rams through multiple targets.
Squeeze now does a Strangling Hold.
Various talents more powerful.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Werebeast class v1.4
I seem to be having a bug involving the silent hunter tree.
When hovering over the third talent on the tree i get an error. then later ingame i cannot right click on any talents to activate auto usage because i will get error.
If i never hover over the third talent on silent hunter tree i do not get error right clicking on talents ingame.
When hovering over the third talent on the tree i get an error. then later ingame i cannot right click on any talents to activate auto usage because i will get error.
If i never hover over the third talent on silent hunter tree i do not get error right clicking on talents ingame.
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- Archmage
- Posts: 362
- Joined: Tue Nov 09, 2010 7:43 pm
Re: Werebeast class v1.4
Thanks for adding that to ram 

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- Archmage
- Posts: 362
- Joined: Tue Nov 09, 2010 7:43 pm
Re: Werebeast class v1.4
Does it knock them to the side yet 

Re: Werebeast class v1.4
Knocks them everywhere.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Posts: 1
- Joined: Mon Dec 02, 2013 4:55 pm
Re: Werebeast class v1.4
Seems as though there is an error now in the class. Unless it's just a problem isolated to me.
The third skill in the Wild-curse / Silent hunter tree is throwing an
[engine/interface/ActorTalents.lua:77: bad arguments] error at this point when mouse overing it.
The third skill in the Wild-curse / Silent hunter tree is throwing an
[engine/interface/ActorTalents.lua:77: bad arguments] error at this point when mouse overing it.
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- Thalore
- Posts: 151
- Joined: Mon Oct 24, 2011 8:05 pm
Re: Werebeast class v1.4
yep..same
Re: Werebeast class v1.4
Someone remind me tonight to fix this. 

My feedback meter decays into coding. Give me feedback and I make mods.
Re: Werebeast class v1.4.1
Patched.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Werebeast class v1.4.1
Just here to report that Eagle Eye doesn't actually increase your accuracy at all, only the bonus to vision applies from the talent. Great work on this class though, it really is fun!
Re: Werebeast class v1.4.1
Strange, how has that been broken for this long?
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Werebeast class v1.4.2
Anyway, patched to fix that.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Archmage
- Posts: 362
- Joined: Tue Nov 09, 2010 7:43 pm
Re: Werebeast class v1.4.2
Every skill in the silent hunter tree but the first throws up the error noted the png. EDITED it seems t5o only pop up on the middle 2 skills in the tree.
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