Refit Golem.

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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parcel
Thalore
Posts: 123
Joined: Tue Oct 22, 2013 3:03 am

Refit Golem.

#1 Post by parcel »

First, maybe lower the casting time of the revival talent a tad, so that you can reliably restore the golem while standing on bubbles underwater. Second, separate the talent into a combat-related talent and a configuration talent. Make it so that the configuration talent doesn't cool down, but takes a turn plus the time for any manipulations of your inventory, and is a multi-option menu with looping elements much like the dialog with your butler in the fortress. Have an option to feed the talent items from your inventory or from the golem's inventory, but only allow transfers when adjacent. While dialoguing neither you nor the golem may move (but can otherwise act); moving for any reason breaks from the dialog.

Sample menu for 'configure golem':
  • Take some of my stuff.
    Give me some of your stuff.
    Wear some of my stuff.
    Wear some of your stuff.
    Upgrade your talents.
    Use your items.
    That's all, golem. I love you.
It's more convenient for the player to do it this way, and it's good at the least to make changing the golem's equipment not use a talent with cooldown of 20+. That really makes very little sense.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Refit Golem.

#2 Post by HousePet »

Can't you clicky the golem icon at the top to do this stuff?
My feedback meter decays into coding. Give me feedback and I make mods.

parcel
Thalore
Posts: 123
Joined: Tue Oct 22, 2013 3:03 am

Re: Refit Golem.

#3 Post by parcel »

Ah, there's a clicky? Then aspects of the refit golem talent should be deprecated, at the least.

[Edit] Nope, the clicky is the same as the control-switchy that you'd get by using the F2 key. An improved refitting menu would be better because it would put all the various options into the same basket and only make you switch control to use talents, move independently, and manage talent automatic use settings if the golem AI doesn't override a manual selection.

The Revanchist
Uruivellas
Posts: 762
Joined: Sun Nov 03, 2013 12:14 am

Re: Refit Golem.

#4 Post by The Revanchist »

I think this is a good idea. The current interaction system is cumbersome, and frustrating.

Has anyone else had the situation where the golem is at almost full health, and tries to be refit? I have.

Doctornull
Sher'Tul Godslayer
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Location: Ambush!

Re: Refit Golem.

#5 Post by Doctornull »

The Revanchist wrote:I think this is a good idea. The current interaction system is cumbersome, and frustrating.

Has anyone else had the situation where the golem is at almost full health, and tries to be refit? I have.
Heh, yeah, totally agree.

It'd be nice to be able to rename my golem even if he's only at 99% health.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Waladil
Halfling
Posts: 103
Joined: Tue Jan 10, 2012 10:40 pm

Re: Refit Golem.

#6 Post by Waladil »

I bet the code currently is
If golem.hp < golem.maxhp
{refit}

How about changing it to
If (golem.maxhp - golem.hp) >= refitHealing * X
{Refit}

So what the modified psuedocode does is only refit if the golem needs more than an percentage of your potential refit. Like say X was .5, so you'd only refit the golem if he needed more than 50% of the heal from a refit.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Refit Golem.

#7 Post by Doctornull »

Nah, in the future there might be some strange tactical reason why I'd want to heal my Golem at 92% health.

Just make it two different buttons:
- Heal or Rebuild Golem
- Interact with Golem
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

The Revanchist
Uruivellas
Posts: 762
Joined: Sun Nov 03, 2013 12:14 am

Re: Refit Golem.

#8 Post by The Revanchist »

Doctornull wrote:Nah, in the future there might be some strange tactical reason why I'd want to heal my Golem at 92% health.

Just make it two different buttons:
- Heal or Rebuild Golem
- Interact with Golem

Agreed.

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