Doctornull wrote:Grey wrote:You say yourself that it's not unusual in the real world. This is by design. There are many illogical parts to the game lore, and many areas of ambiguity. It was deliberately designed to have no clear right or wrong.
Zigur is very HUMAN, and its rhetoric and tactics are REALISTIC, and as an institution it's very PLAUSIBLE, but that's not a justification for its morally reprehensible actions. People in-game (and in real life) may use the rhetoric of victimhood to justify victimizing others, but their justifications aren't justice, and their self-righteousness isn't righteous.
Would you rather side with the mages and their crazy experiments that keep endangering the world? As nuts as the Zigur are, they are built on a truth - magic is dangerous. The quest of the campaign is to save the world from two Angolwen-trained sorcerers. Other powers threatening the region included a deactivated Atamathon, a cult bent on ripping open a portal to a world of demons, two necromancers (one in possession of a supreme Sher'Tul artifact) and an insane Tempest.
Zigur are saving lives. Okay, so they're also killing innocents in the process, but in their view they are fully justified in the completion of a greater good.
But we're veering a bit far off topic of "are Alchemists really Alchemists", aren't we.
Alchemists are really alchemists :) Potion brewing can be magic based or natural. Zigur tend not to trust any of them, especially not adventuring alchemists that parade around the world using magic for destructive ends.
Summoners, Doomed, etc don't use magic. The underlying power they have is personal. It's impossible for them to ever bring about such widespread destruction as the Spellblaze.
Read the lore pieces "What is Magic?" and "The great Evil" for a little more depth on the differences.