Cap iceblock health from weapons with ice damage

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EatThisShoe
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Joined: Tue Jan 15, 2013 7:01 am

Cap iceblock health from weapons with ice damage

#1 Post by EatThisShoe »

Currently even small ice damage on hit can create ice blocks with health vastly larger than the damage dealth, creating a substantial loss of damage. For example a brawler I am currently playing has 12 ice damage from Alchemists gloves, but it can produce ice blocks that absorb over 100 damage, most of which ends up absorbing his own attacks.

0player
Uruivellas
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Joined: Fri May 24, 2013 4:27 pm

Re: Cap iceblock health from weapons with ice damage

#2 Post by 0player »

- capping it could be hurtful (especially capping below 100);
- while a poor creature tries to escape an ice block, you might beat the shit out of someone else;
- you still get to damage them while they are disabled, so I don't see the point.
Or maybe it's jjust a bad ego, they happen.

Doctornull
Sher'Tul Godslayer
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Re: Cap iceblock health from weapons with ice damage

#3 Post by Doctornull »

Yeah, there's basically two ways to go with this:

1/ Use the ice blocks as a way to screw over the opponent's action economy (you get to attack someone else while he is stuck attacking his ice block); or

2/ Develop some nasty things to do to critters stuck in ice blocks.

There's currently only one spell which handles (2) so I'd suggest writing more (plus some Wild-Gifts plus some Charms), or sticking with (1) and using ice blocks as a way to wall off an enemy while you kill his friends.
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jotwebe
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Re: Cap iceblock health from weapons with ice damage

#4 Post by jotwebe »

For Brawlers that [2)] could be the Exploit Weakness talent.
Ghoul never existed, this never happened!

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