Gatecrashers is an old-school dungeon crawler with new-school visuals, interface, and design principles. In the vein of the Brogue/Shiren/Rogue style of gameplay, the items you pick up in the dungeon play a heavy role in progression.
I'm going to be posting a beta for the module contest, but am also posting an pre-release/alpha so anyone who is interested can try it out! I'm interested in hearing any feedback - PMs or replies to this thread are both great!
Huge thank you to Nicolas Casalini and Darren Grey for making great example modules!
Links:
Module, music:
http://www.fileswap.com/dl/v5aTXYzqTV/
Module, no music:
http://te4.org/games/gatecrashers
Standalone, music:
http://www.fileswap.com/dl/y9159cHmyP/
Examples of Stuff You'll Encounter in the Dungeon:
Bat: One of the monsters you'll encounter early in the game - moves twice as fast as you do and can fly over water tiles (normally impassable on foot). There's something like 30 monsters in the current version, and like the bat they all have abilities that make them unique.
Goblin Ringleader: A monster from the middle dungeon floors. It's ability to summon allies and tendency to flee when injured make it tricky to fight, but fortunately its allies are as cowardly as it is.
Skeletons: These monsters are dangerous on their own, but become more dangerous as they kill enemies. When a skeleton kills a monster (the bow-wielding skeletons may do so accidentally, while the axe-wielding skeletons actively look for monsters to kill) they level up into deadlier skeletons.
Pots: Items with inventories, inspired by Shiren. Some are simple storage, others duplicate, transform, improve, or destroy their contents.
Staves: A more traditional roguelike item (other classics include elixirs, swords, and rings.) Staff effects include freezing monsters, transforming monsters, digging through walls, sealing enemy abilities, making walls, controlling speed, and many more.
Food: Gatecrashers doesn't have a traditional food clock. Instead, food fills up a stamina bar, which slowly turns into life if you are injured.
(More to come!)
Features for (hopefully) November:
-Floor variety: Dungeons, caves, and forests will soon be joined by volcanoes, graveyards, and the legendary Vault of Wonders!
-Many new monsters, character classes, and items.