Beta test 1.0.5
Moderator: Moderator
Re: Beta test 1.0.5
There's a saving problem in the new beta, with or without background saving turned on. Sometimes it just stays saving forever.
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- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: Beta test 1.0.5
This happens to me even when background saving is turned off.cttw wrote:There's a saving problem in the new beta, with or without background saving turned on. Sometimes it just stays saving forever.
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- Wayist
- Posts: 25
- Joined: Thu Feb 21, 2013 8:17 am
Re: Beta test 1.0.5
Yeah, I get both of these problems.
Re: Beta test 1.0.5
Yeah, saves are pretty messed up. Though with background disabled I'm good.
Also, I'm really starting to feel neglected here. Necro pets still don't loose life while Necrotic Aura is turned off (while it's on it functions normally). And Defiling Touch level 6 still won't curse rings. If it only checks raw talent level what's the point of having that long list all the way to level 10 anyway (is it even possible to reach level 10?)
Are those problems that only I have experienced? Can someone else check those out. Seriously, it takes like 5 minutes to kill Bill with a Cursed Cornac and spend 5 points on Defiling Touch and a Cat Point to improve Cursed tree to 1.20. Necro is even easier.
While testing this I valiantly deleted the My Documents folder of the game, to see if this was the cause of my woes (since it was shared with 1.04 and previous betas), only to realize it reversed all my unlockables. Derrrr
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Also, I'm really starting to feel neglected here. Necro pets still don't loose life while Necrotic Aura is turned off (while it's on it functions normally). And Defiling Touch level 6 still won't curse rings. If it only checks raw talent level what's the point of having that long list all the way to level 10 anyway (is it even possible to reach level 10?)
Are those problems that only I have experienced? Can someone else check those out. Seriously, it takes like 5 minutes to kill Bill with a Cursed Cornac and spend 5 points on Defiling Touch and a Cat Point to improve Cursed tree to 1.20. Necro is even easier.
While testing this I valiantly deleted the My Documents folder of the game, to see if this was the cause of my woes (since it was shared with 1.04 and previous betas), only to realize it reversed all my unlockables. Derrrr

Re: Beta test 1.0.5
Workarounds for the save bug in this thread: http://forums.te4.org/viewtopic.php?f=42&t=39160
Re: Beta test 1.0.5
fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Beta test 1.0.5
1.0.5k beta is up please test in priority:
- saves
- targetting
- saves
- targetting
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Beta test 1.0.5
1.0.5l up
Same testing priorities
Same testing priorities
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Higher
- Posts: 59
- Joined: Wed Jan 09, 2013 5:28 am
Re: Beta test 1.0.5
No save issues yet, by Pyroknesis lags my graphics, mayhaps it should be one big graphic, rather than one per tile?
Code: Select all
[LOG] Dreaming warg uses Pyrokinesis.
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
New GL Shader program 63
*p 63: Uniform: 0: 8B50 ellipsoidalFactor
*p 63: Uniform: 1: 1406 flameIntensity
*p 63: Uniform: 2: 1406 shockwaveSpeed
*p 63: Uniform: 3: 1406 shockwaveWidth
*p 63: Uniform: 4: 1406 tick
*p 63: Uniform: 5: 1406 tick_start
*p 63: Uniform: 6: 1406 time_factor
*p 63: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname shockwave[shockwaveSpeed=11.2,tick_start=8991649]
[LOG]
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- Higher
- Posts: 59
- Joined: Wed Jan 09, 2013 5:28 am
Re: Beta test 1.0.5
Welp....
No clue how I did this
Code: Select all
[LOG] Eliadal shoots!
[ARCHERY ACQUIRE TARGETS WITH] cured leather sling inquisitor's pouch of dwarven-steel shots of gravity
[PROJECTILE SPEED] :: 10
Lua Error: /engine/Map.lua:848: attempt to perform arithmetic on local 'tx' (a nil value)
At [C]:-1 __sub
At /engine/Map.lua:848 getTileToScreen
At /engine/interface/GameTargeting.lua:213
At /engine/KeyBind.lua:229
[ENGINE] Setting requested FPS to 2 (500 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
No clue how I did this
Re: Beta test 1.0.5
Tells me page not found when I attempt to download the l version.
Re: Beta test 1.0.5
I had an orc ambush in maj eyal, after visiting the far east and coming back, not shure if this is a glitch. if not shouldn't they be hunted down like the dirty orcs they are by the allied kingdoms, >:( orcs humph..