1.0.5k Crash while saving

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Waladil
Halfling
Posts: 103
Joined: Tue Jan 10, 2012 10:40 pm

1.0.5k Crash while saving

#1 Post by Waladil »

Still seem to be some problems with 1.0.5k and saving. Had it hang once (although I was using some non-updated plugins) and had it crash altogether another time (with updated plugins, mostly ones I made that I also updated). Here's the relevant log from the crash:

[LOG] Saving game...
[SAVEFILE PIPE] force waiting
Make wait background texture 2205 : 1920x1080 (2048, 2048)
Save MD5 35547642-0580-4829-8188-3e82a0e77f32 nil level level-rhaloren-camp-1.teal
[SAVEFILE PIPE] new save running in the pipe: Shari zone :: zone-rhaloren-camp.teaz :: table: 0x1b6accf8 => table: 0x23b81420 (1348)
Loading savefile /save/Shari/
Save MD5 35547642-0580-4829-8188-3e82a0e77f32 nil zone zone-rhaloren-camp.teaz
[SAVEFILE PIPE] new save running in the pipe: Shari game :: game.teag :: table: 0x20737820 => table: 0x1cfb45e0 (4371)
Loading savefile /save/Shari/
Save MD5 35547642-0580-4829-8188-3e82a0e77f32 4c4183d328675b609d5ae2dc5eec2882 game game.teag
[ONLINE PROFILE] saved character md5 35547642-0580-4829-8188-3e82a0e77f32 game.teag 4c4183d328675b609d5ae2dc5eec2882
[SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x0ddac1d8 => table: 0x2227a1f8 (1)
Loading savefile /save//
[SAVEFILE PIPE] new save running in the pipe: party entity :: 35547642-0580-4829-8188-3e82a0e77f32-1.0.5.charball :: table: 0x23339908 => table: 0x22c9f3e8 (108)
Loading savefile /save/party/
[SAVEFILE PIPE] new save running in the pipe: Shari game :: game.teag :: table: 0x20737820 => table: 0x23e59038 (4370)
Loading savefile /save/Shari/
Save MD5 35547642-0580-4829-8188-3e82a0e77f32 4c4183d328675b609d5ae2dc5eec2882 game game.teag
[ONLINE PROFILE] saved character md5 35547642-0580-4829-8188-3e82a0e77f32 game.teag 4c4183d328675b609d5ae2dc5eec2882
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/Shari/level-rhaloren-camp-1.teal.tmp
Saved zipname /save/Shari/level-rhaloren-camp-1.teal.tmp
[SAVEFILE PIPE] Checking save Shari level /save/Shari/level-rhaloren-camp-1.teal.tmp
Loading savefile /save/Shari/
Saved zipname /save/Shari/zone-rhaloren-camp.teaz.tmp
[SAVEFILE] checked validity of type level => all fine
[SAVEFILE PIPE] Checking save Shari zone /save/Shari/zone-rhaloren-camp.teaz.tmp
Loading savefile /save/Shari/
[SAVEFILE] checked validity of type zone => all fine
Saved zipname /save/Shari/game.teag.tmp
[SAVEFILE PIPE] Checking save Shari game /save/Shari/game.teag.tmp
Loading savefile /save/Shari/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type game => main not found
[SAVEFILE PIPE] *RE*new save running in the pipe: Shari game :: game.teag :: table: 0x20737820 => table: 0x23e59038 (4370)
Loading savefile /save/Shari/
Saved zipname /charballs/35547642-0580-4829-8188-3e82a0e77f32-1.0.5.charball.tmp
Saved zipname /save/Shari/game.teag.tmp
Save MD5 35547642-0580-4829-8188-3e82a0e77f32 nil game game.teag
[SAVEFILE PIPE] Resaving sent Shari game /save/Shari/game.teag.tmp
[SAVEFILE PIPE] Checking save world /save//world.teaw.tmp
Loading savefile /save//
Saving zipname /save/Shari/game.teag.tmp
[SAVEFILE] checked validity of type world => all fine
[SAVEFILE PIPE] Checking save party entity /charballs/35547642-0580-4829-8188-3e82a0e77f32-1.0.5.charball.tmp
Loading savefile /save/party/
[SAVEFILE] checked validit

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: 1.0.5k Crash while saving

#2 Post by darkgod »

Sadly that's not the relevant log, that's the cut-off log...
Run the game with flush logs option (from the launcher or in command line --flush-stdout) and reproduce t he bug
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Waladil
Halfling
Posts: 103
Joined: Tue Jan 10, 2012 10:40 pm

Re: 1.0.5k Crash while saving

#3 Post by Waladil »

Just crashed mid-save while I was alt-tabbing during a save. Probably wasn't wise, but hey it got it to repro so I'm okay with it.

Code: Select all

[LOG]	Saving game...
[SAVEFILE PIPE] force waiting
Make wait background texture 266 : 1920x1080 (2048, 2048)
Save MD5	9160de10-42d1-4ab5-b88a-1c7339b04067	nil	level	level-norgos-lair-3.teal
[SAVEFILE PIPE] new save running in the pipe:	CAKEWALK	zone	::	zone-norgos-lair.teaz	::	table: 0x0805e028	=>	table: 0x0e7bd2f8	(1218)
Loading savefile 	/save/CAKEWALK/
Save MD5	9160de10-42d1-4ab5-b88a-1c7339b04067	nil	zone	zone-norgos-lair.teaz
[SAVEFILE PIPE] new save running in the pipe:	CAKEWALK	game	::	game.teag	::	table: 0x0b576370	=>	table: 0x0e73f858	(4717)
Loading savefile 	/save/CAKEWALK/
Save MD5	9160de10-42d1-4ab5-b88a-1c7339b04067	9a9386811f56f4bf66aec31c4b8040e5	game	game.teag
[ONLINE PROFILE] saved character md5	9160de10-42d1-4ab5-b88a-1c7339b04067	game.teag	9a9386811f56f4bf66aec31c4b8040e5
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x097ad3e8	=>	table: 0x15c9fe70	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	9160de10-42d1-4ab5-b88a-1c7339b04067-1.0.5.charball	::	table: 0x15caa950	=>	table: 0x1658d538	(14)
Loading savefile 	/save/party/
[SAVEFILE PIPE] new save running in the pipe:	CAKEWALK	game	::	game.teag	::	table: 0x0b576370	=>	table: 0x15f2e3e8	(4741)
Loading savefile 	/save/CAKEWALK/
Save MD5	9160de10-42d1-4ab5-b88a-1c7339b04067	9a9386811f56f4bf66aec31c4b8040e5	game	game.teag
[ONLINE PROFILE] saved character md5	9160de10-42d1-4ab5-b88a-1c7339b04067	game.teag	9a9386811f56f4bf66aec31c4b8040e5
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/CAKEWALK/level-norgos-lair-3.teal.tmp
Saved zipname /save/CAKEWALK/level-norgos-lair-3.teal.tmp
[SAVEFILE PIPE] Checking save	CAKEWALK	level	/save/CAKEWALK/level-norgos-lair-3.teal.tmp
Loading savefile 	/save/CAKEWALK/
Saved zipname /save/CAKEWALK/zone-norgos-lair.teaz.tmp
[SAVEFILE] checked validity of type	level	 => 	all fine
[SAVEFILE PIPE] Checking save	CAKEWALK	zone	/save/CAKEWALK/zone-norgos-lair.teaz.tmp
Loading savefile 	/save/CAKEWALK/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/CAKEWALK/game.teag.tmp
[SAVEFILE PIPE] Checking save	CAKEWALK	game	/save/CAKEWALK/game.teag.tmp
Loading savefile 	/save/CAKEWALK/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => path not found
[SAVEFILE] path info	/save/CAKEWALK/game.teag	=>	nil
[SAVEFILE PIPE] *RE*new save running in the pipe:	CAKEWALK	game	::	game.teag	::	table: 0x0b576370	=>	table: 0x15f2e3e8	(4741)
Loading savefile 	/save/CAKEWALK/
Saved zipname /charballs/9160de10-42d1-4ab5-b88a-1c7339b04067-1.0.5.charball.tmp
Saved zipname /save/CAKEWALK/game.teag.tmp
Save MD5	9160de10-42d1-4ab5-b88a-1c7339b04067	nil	game	game.teag
Saving zipname /save/CAKEWALK/game.teag.tmp
[SAVEFILE PIPE] Resaving sent	CAKEWALK	game	/save/CAKEWALK/game.teag.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[SAVEFILE PIPE] Checking save	party	entity	/charballs/9160de10-42d1-4ab5-b88a-1c7339b04067-1.0.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	9160de10-42d1-4ab5-b88a-1c7339b04067
[SAVEFILE PIPE] Checking save	CAKEWALK	game	/save/CAKEWALK/game.teag.tmp
Loading savefile 	/save/CAKEWALK/
[SAVEFILE] checked validity of type	game	 => path not found
[SAVEFILE] path info	/save/CAKEWALK/game.teag	=>	nil
[SAVEFILE PIPE] *RE*new save running in the pipe:	CAKEWALK	game	::	game.teag	::	table: 0x0b576370	=>	table: 0x15f2e3e8	(4741)
Loading savefile 	/save/CAKEWALK/
Save MD5	9160de10-42d1-4ab5-b88a-1c7339b04067	nil	game	game.teag
Also, any way to get this to shrink down? Code tags help a bit but I'd like a "spoiler click to open" deal.

Waladil
Halfling
Posts: 103
Joined: Tue Jan 10, 2012 10:40 pm

Re: 1.0.5k Crash while saving

#4 Post by Waladil »

Okay, definite repro this time. It seems like getting it to repro is all about having the game save in unusual ways. Specifically, by making it do a new save before a background save finishes. In the most recent crash, it came from doing the Arena quest in Derth, leaving the arena, and immediately zoning out of Derth.

Non-squelched log from that crash:
http://pastebin.com/Geei8HqX

Should have all the relevant information (goes back to when I was fighting in the arena). From asking around in chat it seems like the bug might be related to the fact that I had "Zone Save Per Level" set to enabled, while most others had it set to disabled.

jotwebe
Uruivellas
Posts: 725
Joined: Fri Apr 15, 2011 6:58 am
Location: GMT+1

Re: 1.0.5k Crash while saving

#5 Post by jotwebe »

Jumping in with another save bug.

Settings: auto-save enabled, zone save per level disabled

Died in Arena (the game mode, not Derth), selected "start with a new character", game hung at 100% progress bar, had to kill it with -9.

Edit: And afterwards I had to delete my empty world.teaw before I could start a new game again, as per http://forums.te4.org/viewtopic.php?f=42&t=39170

Code: Select all

[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] set descriptor	sex	Female
Missing 	race
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 58
New GL Shader 59 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 58: Uniform: 0: 8B5E fboTex
*p 58: Uniform: 1: 8B5E targetSkin
*p 58: Uniform: 2: 8B50 mapCoord
*p 58: Uniform: 3: 8B50 tileSize
*p 58: Uniform: 4: 8B50 scrollOffset
Using cached font	/data/font/DroidSans.ttf	12
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
move 0 x 0
Ghoul never existed, this never happened!

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: 1.0.5k Crash while saving

#6 Post by darkgod »

fixed and fixed, I think
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

jotwebe
Uruivellas
Posts: 725
Joined: Fri Apr 15, 2011 6:58 am
Location: GMT+1

Re: 1.0.5k Crash while saving

#7 Post by jotwebe »

1.0.5l fixed this one for me, yup. :D
Ghoul never existed, this never happened!

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