Beta test 1.0.5

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darkgod
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Re: Beta test 1.0.5

#76 Post by darkgod »

ah damn
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

morganp
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Re: Beta test 1.0.5

#77 Post by morganp »

Interesting, just thought I would check to see if I was using the most up-to-date driver; the installed version was from 2003, and using Windows' "update driver" button installed a new one listed as 2004;

However, with the newer driver, both version 1.0.4 and 1.0.5g were maxing out the CPU.

I have reverted to the earlier driver. Maybe it's just a fluke that TOME had been working so well for me all this time.

darkgod
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Re: Beta test 1.0.5

#78 Post by darkgod »

Hum weird indeed...
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Crim, The Red Thunder
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Re: Beta test 1.0.5

#79 Post by Crim, The Red Thunder »

morganp wrote:Interesting, just thought I would check to see if I was using the most up-to-date driver; the installed version was from 2003, and using Windows' "update driver" button installed a new one listed as 2004;

However, with the newer driver, both version 1.0.4 and 1.0.5g were maxing out the CPU.

I have reverted to the earlier driver. Maybe it's just a fluke that TOME had been working so well for me all this time.
This is a driver for what part of your computer? Graphics? If so, I experienced a similar issue with mine after windows updated to service pack 3. Letting windows update broke opengl functions on the old driver, so tome would crawl. Letting windows update with it's 'suggested' driver made the problem worse. Chasing it down from the manufacturers website (intel in this case) solved the problem. Might you be experiencing similar problems?
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
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morganp
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Re: Beta test 1.0.5

#80 Post by morganp »

Maybe; I did let Windows choose the graphics driver, before reverting to the earlier one. I checked the NVidia website, and they don't support this one anymore, apparently (GeForce4), so I guess this is the universe telling me my computer is outdated.

Poe
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Re: Beta test 1.0.5

#81 Post by Poe »

That's annoying, just realised that characters in these betas don't turn up in the characters vault, poor halfling corrupter winner, the world shall never know your exploits.

SageAcrin
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Re: Beta test 1.0.5

#82 Post by SageAcrin »

Load the character up in the final version to get them in the vaults.

I can't guarantee 100% that it'll work, but there's a pretty good shot that it will.

That's how I got this character on there, in fact.

Poe
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Re: Beta test 1.0.5

#83 Post by Poe »

I might have to wait until 1.05 comes out proper and try then, the various changes mean i cant load him in 1.04

FlarePusher
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Re: Beta test 1.0.5

#84 Post by FlarePusher »

So, I was playing last night, and tried to take off a staff with a ward on it...


Image

Image

Not exactly sure how/why this happened, but I do know it eats both weapons when swapped, or destroys the unequipped weapon. May be related to mods, but I'm really not sure at this point.

And now even trying to Command Staff eats the staff, weee...

exarion
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Re: Beta test 1.0.5

#85 Post by exarion »

Image

This happened on trollmire 1. Game log is attached.

EDIT: I also encountered that staff-eating bug, and found that if you encounter it, learning/unlearning talents will not affect your available points. This would allow for someone to learn literally every talent available to the class at 5/5 + cat point and have max inscriptions very easily. This would lead to some absolutely absurdly powerful characters. I do not have a log for this one
Attachments
te4_log.zip
(179.4 KiB) Downloaded 130 times

darkgod
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Re: Beta test 1.0.5

#86 Post by darkgod »

Staff bug is because you use a character from a previous beta.

For the bonkers screen please try: http://forums.te4.org/viewtopic.php?p=164014#p164014 and report
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

exarion
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Re: Beta test 1.0.5

#87 Post by exarion »

darkgod wrote:Staff bug is because you use a character from a previous beta.

For the bonkers screen please try: http://forums.te4.org/viewtopic.php?p=164014#p164014 and report
I encountered the staff bug on a freshly made character in 1.0.5g. I tried using command staff as quickly as possible after character creation and my staff disappeared in a lua error. The same lua error also occurred when I tried equipping the tooth of the mouth.

darkgod
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Re: Beta test 1.0.5

#88 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

FlarePusher
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Re: Beta test 1.0.5

#89 Post by FlarePusher »

DarkGod, just to note, it's time to either add a scroll bar to the artifact merchant or turn it into sub menus like Command Staff, it's getting too long for some people's screens...

I advise the same breakdown the inventory screen has!

Doctornull
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Re: Beta test 1.0.5

#90 Post by Doctornull »

FlarePusher wrote:DarkGod, just to note, it's time to either add a scroll bar to the artifact merchant or turn it into sub menus like Command Staff, it's getting too long for some people's screens...

I advise the same breakdown the inventory screen has!
Seconded!
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

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