As of recent times, they use max(Spellpower, Mindpower), because poor Wyrmic cannot enjoy them otherwise. Separating Wyrmic damage types from ego ones and making ego ones depend only on Spellpower would be cool, yeah.HousePet wrote: Fairly common. They would include: ice, acid blind, lightning daze, maybe fire burn?
These by default use spellpower to apply the effect.
Right, forgot about them. My bad. (I wouldn't go with plate on Arcaneblade, but that's just me).Strongpoint wrote:Wrong. Many caster builds enjoy plate mails, Reavers are the most obvious case.
Well, I'm no game designer. But I specifically said that spell save gain is largely irrelevant as there is ton of lesser egos that grant spell save on literally everything except probably swords. See below for a possible answer to this question and to hybrid-class woes.Strongpoint wrote:And, most importantly, what do you offer to add? More spell save? Even tripling the amount gained will not change situation much for spelless classes
Yeah, it turns out that all arcane egos use Spellpower for their effects' damage and power. Maybe stating this explicitly would help? Also, if we buff this scaling alongside with nerfing Spellpower gain from Magic, we make it even for hybrid caster classes (they get more from weapons, less from spells) and better for spellless classes.Doctornull wrote:I wonder if all the weapon special damage effects which secretly scale with Spellpower is enough of a perk. If that were more visible -- so for example an Acid Blind weapon might show "5 Blinding Acid (spellpower 32)" instead of just "5 Blinding Acid" -- it might be enough to motivate more magical martial characters.