Server Based clock for profiles.

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Crim, The Red Thunder
Sher'Tul Godslayer
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Joined: Fri May 07, 2004 8:26 pm
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Server Based clock for profiles.

#1 Post by Crim, The Red Thunder »

Currently, game checks time spent playing (for purpose of the 'time playing' statistic on your profile page on te4.org) by checking your local systems clock. To prevent tinkering, can we get this to check a clock on the server somewhere?

Added benefit, if we could tie this into this idea that would be equally fantastic.

(And if someone can reduce the time on my 'time played' clock by about 12 years, that'd be nice too, if it doesn't wipe my account/records etc.)
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

Zireael
Archmage
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Joined: Tue Jun 18, 2013 7:24 pm

Re: Server Based clock for profiles.

#2 Post by Zireael »

Server side clock would also prevent funny stuff if you happen to have shifting timezones (summer/winter time) or something.

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Server Based clock for profiles.

#3 Post by Crim, The Red Thunder »

Or PC clocks that don't remember where they were set, so auto-set themselves after booting. (Thus inflating your time played by 12 years...)
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

0player
Uruivellas
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Joined: Fri May 24, 2013 4:27 pm

Re: Server Based clock for profiles.

#4 Post by 0player »

Crim, The Red Thunder wrote:Or PC clocks that don't remember where they were set, so auto-set themselves after booting. (Thus inflating your time played by 12 years...)
Stop trying to cover up your time travel shenanigans. Nobody believes you.

morganp
Higher
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Joined: Tue Jul 02, 2013 6:31 am

Re: Server Based clock for profiles.

#5 Post by morganp »

Yeah, obviously this is what happens when you hit ">" while standing on a temporal rift. Although... *peers at you closely* ... maybe you are strong enough to help rethread the timeline...

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: Server Based clock for profiles.

#6 Post by Zireael »

Crim, The Red Thunder wrote:Or PC clocks that don't remember where they were set, so auto-set themselves after booting. (Thus inflating your time played by 12 years...)
Oh yeah. I used such a computer once (luckily, not to play ToME). The clock reset itself every boot.

Faeryan
Sher'Tul
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Re: Server Based clock for profiles.

#7 Post by Faeryan »

Crim, The Red Thunder wrote:Or PC clocks that don't remember where they were set, so auto-set themselves after booting. (Thus inflating your time played by 12 years...)
Not as much a feature as drained BIOS battery on motherboard methinks.
Stronk is a potent combatant with a terrifying appearance.

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