1.0.5d spiked kinetic shield bug

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Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

1.0.5d spiked kinetic shield bug

#1 Post by Doctornull »

Code: Select all

[PROJECTOR] final dam	0
[LOG]	#UID:285047:0#Azandth the shalore hits Dash for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:1559:0#Dash hits Azandth the shalore for #LIGHT_RED#41 fire#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	31.012462122826
[PROJECTOR] after difficulty dam	31.012462122826
[PROJECTOR] res	0	1	 on dam	40.936450002131
[PROJECTOR] after resists dam	40.936450002131
[PROJECTOR] after flat damage armor	40.936450002131
[PROJECTOR] final dam	40.936450002131
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:500:0#Talent Flame is ready to use.
[PROJECTOR] starting dam	14.370950930397
[PROJECTOR] after difficulty dam	14.370950930397
Lua Error: /data/talents/psionic/absorption.lua:288: attempt to perform arithmetic on field 'kinspike_shield_absorb' (a nil value)˘
	At [C]:-1 __mul
	At /data/talents/psionic/absorption.lua:288 tss_on_damage
	At /data/damage_types.lua:203 defaultProjector
	At /data/damage_types.lua:576 projector
	At /data/timed_effects/physical.lua:271 on_timeout
	At /engine/interface/ActorTemporaryEffects.lua:76 timedEffects
	At /mod/class/Actor.lua:471 actBase
	At /engine/GameEnergyBased.lua:116 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1126 
 ----------------  Stack Dump ----------------
4: table // 16e7ea0
3: 1.43722e+09
2: table // 16e7ea0
1: 1.43722e+09
--------------- Stack Dump Finished ---------------
[LOG]	#UID:1559:0#Dash hits Azandth the shalore for #LIGHT_RED#41 fire#LAST# damage.
[LOG]	
[USERCHAT] channel talk	Roh	tome	I has saved the yeek!!!
[ENGINE] Setting requested FPS to 2 (500 ms)
The issue was that I had NEVER spiked my Kinetic shield, so when I spiked my Thermal shield, the code looked for uninitialized values.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: 1.0.5d spiked kinetic shield bug

#2 Post by Doctornull »

Seems to happen again after every re-load:

Code: Select all

[PROJECTOR] final dam	0
[LOG]	#UID:218314:0#Multi-hued drake hits Dash for #LIGHT_RED#0 fire#LAST#, #1133F3#0 cold#LAST#, #LIGHT_RED#0 fire#LAST#, #1133F3#0 cold#LAST# damage (total 0.00).
[LOG]	#UID:1694:0#Dash hits multi-hued drake for #LIGHT_RED#70 fire#LAST#, #DARK_GREEN#8 blight#LAST#, #LIGHT_RED#18 fire#LAST#, #aaaaaa#14 physical#LAST#, #GREEN#3 acid#LAST#, #PURPLE#0 arcane#LAST#, #DARK_GREEN#8 blight#LAST# damage (total 118.75).
[PROJECTOR] starting dam	16.153453907229
[PROJECTOR] after difficulty dam	16.153453907229
[PROJECTOR] res	23.04	0.7696	 on dam	21.645628235687
[PROJECTOR] after resists dam	16.658475490185
[PROJECTOR] after flat damage armor	16.658475490185
[PROJECTOR] final dam	16.658475490185
[PROJECTOR] starting dam	16.153453907229
[PROJECTOR] after difficulty dam	16.153453907229
Lua Error: /data/talents/psionic/absorption.lua:288: attempt to perform arithmetic on field 'kinspike_shield_absorb' (a nil value)
	At [C]:-1 __mul
	At /data/talents/psionic/absorption.lua:288 tss_on_damage
	At /data/damage_types.lua:203 defaultProjector
	At /data/damage_types.lua:576 projector
	At /data/damage_types.lua:1306 projector
	At /engine/Map.lua:1044 processEffects
	At /mod/class/Game.lua:1202 onTurn
	At /engine/GameEnergyBased.lua:88 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1126 
 ----------------  Stack Dump ----------------
4: table // 208aea0
3: 1.43722e+09
2: table // 208aea0
1: 1.43722e+09
--------------- Stack Dump Finished ---------------
[LOG]	#UID:1694:0#Dash hits multi-hued drake for #LIGHT_RED#17 fire#LAST# damage.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: 1.0.5d spiked kinetic shield bug

#3 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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