Turtles

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StarKeep
Uruivellas
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Joined: Sun Feb 03, 2013 12:29 am
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Re: Turtles

#91 Post by StarKeep »

Quick bug fix. - http://te4.org/games/addons/tome/turtles

Fixed an issue where Ancient Turtle Cave wouldn't load on Nightmare and Insane.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Doctornull
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Re: Turtles

#92 Post by Doctornull »

I found a comic which features a turtle.

http://www.smbc-comics.com/?id=3128#comic

You're welcome.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Turtles

#93 Post by Crim, The Red Thunder »

Doctornull wrote:I found a comic which features a turtle.

http://www.smbc-comics.com/?id=3128#comic

You're welcome.
There is an artifact in there somewhere... I can smell it!
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

StarKeep
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Re: Turtles

#94 Post by StarKeep »

Thats... wow... an 'interesting' comic...

---
Turtle V 9.0 - Ancient Turtle Cave 2.0
Pick it up here: http://te4.org/games/addons/tome/turtles

Ancient Turtle Cave
-Map size greatly expanded
-All bosses have had their reflect damage lowered
-All bosses now have their own 'section' of the cave
-Recommended level increased to 45.

I'm not the best at overall level design, so any points that you think could be improved upon, feel free to offer me some ideas for it.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

MisiuPysiu
Archmage
Posts: 379
Joined: Tue Nov 11, 2003 10:54 am
Location: Wroclaw/Poland

Re: Turtles

#95 Post by MisiuPysiu »

Hey StarKeep,

is it intended, that all the artifact staves can be wielded in one hand, just like daggers do? IMHO this seems to be a bit OP atm.

Cheers.

StarKeep
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Re: Turtles

#96 Post by StarKeep »

It is.

At least until the next patch comes out, than I'll be changing 2 or 3 of them to two-handed.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Turtles

#97 Post by StarKeep »

Lore
-Updated descriptions for all Turtles, including the general Turtle category
-Added an updated Intro

Ice Turtle
-Removed Attack Speed Penalty
-Racial Levels changed to 0/4/8/12
-Stat modifiers changed
:-2 Str
:-2 Dex
:+2 Con
:+2 Mag

-Stalagmite Shell
--Damage lowered by 20%

Earth Turtle

-Earth's Denial
--Damage lowered by 25%

-Earthen Shell
--Decreases damage dealt by 20%, lowered from 25%

Artifacts
-Fixed Reverse Staff's Icon
-Reverse Staff and Kaulia's changed to two-handed
-Modified the level in which some items can drop

Ancient Turtle Cave
-Removed Kim
--Wasn't living up to what I had originally wanted. Rex is taking his Arena.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

MisiuPysiu
Archmage
Posts: 379
Joined: Tue Nov 11, 2003 10:54 am
Location: Wroclaw/Poland

Re: Turtles

#98 Post by MisiuPysiu »

So, what are some good turtle/class combos?

StarKeep
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Re: Turtles

#99 Post by StarKeep »

Turtle: Nearly Anything, personal favorite is Corrupter
Earth: Archmage, Paradox Mage, can also be good on other ranged classes, due to durability in melee + knockback
Ice: Archmage, Melee Classes, should be a fairly potent Cursed due to their freeze when hit/ +50% life mod/Rampage helping their slow speed

If you have Nullpack, Earth and Ice could both make a decent Heavy, and Striker is hilariously powerful on a Turtle.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Faeryan
Sher'Tul
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Location: Finland

Re: Turtles

#100 Post by Faeryan »

Teenage, Mutant and Ninja are all great Turtle classes.

Yeah, I'm pretty bored at work.

Seriously, super turtle Berserker was absolutely fantastic.
Stronk is a potent combatant with a terrifying appearance.

MisiuPysiu
Archmage
Posts: 379
Joined: Tue Nov 11, 2003 10:54 am
Location: Wroclaw/Poland

Re: Turtles

#101 Post by MisiuPysiu »

ATM im playing a Mega Turtle Solipsist. Very strong char...

Crim, The Red Thunder
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Re: Turtles

#102 Post by Crim, The Red Thunder »

Megaturtle adventurer.

Stack all the damage-on-being-hit talents you can. Counterattack from brawler, the light shield from phantasm, a chant for light damage, a hymn for dark damage, acid blood, icy skin... Just stack these things to the sky.

Everything that hits you just melts. Truly TRULY evil.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

loimprevisto
Thalore
Posts: 131
Joined: Sun Apr 21, 2013 8:27 am

Re: Turtles

#103 Post by loimprevisto »

Adventurer is definitely the way to go with megaturtle. A mindhand weapon gets a lot of free attacks, and the auras add some on-hit damage if you're going for the 'melt anything that touches me' build. You can also go for Temporal, Solipism, Shadowflame, harmony/fire, and a couple of others to actually get a positive global speed!

StarKeep
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Re: Turtles

#104 Post by StarKeep »

Turtle V 9.2.1 - Egos (Beta 2)
---
Second test of egos, please report any bugs you may find.
Egos:
Turtle's
-Slowly grants the wearer +life regen, and -global speed, the longer they have it worn

Earth Turtle's
-Slowly grants the wearer +armor, and -movement speed, the longer they have it worn
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

MisiuPysiu
Archmage
Posts: 379
Joined: Tue Nov 11, 2003 10:54 am
Location: Wroclaw/Poland

Re: Turtles

#105 Post by MisiuPysiu »

Hey,

The Turtle's ego doesn't show the speed loss and the overall Life Regen. It would be great if it would show the minimal and maximal amounts of regen/speed loss.
I found a turtle's ring with +69HP. The speed loss was at max about 2% and after a while it went back to 0%, then again went to 1% and so on.

The Idea for the egos is great but it need a bit more testing.

Cheers.

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