Blighted summoning skills are...odd choices.

Where bugs go to lie down and rest

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MalReynolds
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Joined: Thu Aug 08, 2013 3:02 am

Blighted summoning skills are...odd choices.

#1 Post by MalReynolds »

I looked at the code, and sure enough, all Blighted Summoning creatures with minion.subtype = "skeleton" get the skill bone grab.

This is usually great for skeleton warrior types to start whacking earlier, although it sometimes pulls enemies too close for the summoner's comfort; but tradeoff = fine.

But skeleton archer types get it also. That is disastrous, and I think a bug. Instead of pinning and sniping enemies, they pull them in, which is the opposite of what they should be doing. I think even skeleton mages get it, since they are subtype skeleton.

Instead of using minion.subtype, Blighted Summoning should use this:

Code: Select all

if minion.name == "skeleton warrior" then minion:learnTalent(minion.T_BONE_GRAB, true, 3) end --and same for degen, armored
if minion.name == "skeleton archer" then minion:learnTalent(minion.[SOME THEMATIC SKILL], true, 3) end --same for master archer
if minion.name == "skeleton mage" then minion:learnTalent(minion.[SOME THEMATIC SKILL], true, 3) end
Also, I realize this is part and parcel for the deliberately dumb minion AI (which I still think is a dramatic mistake, personally), but getting vampires that have DarkFire now has exacerbated the old skeleton mage friendly fire problem. I regularly have a couple of vampires; and when they both DarkFire, all my minions are wiped out in 1-2 turns. I think dumb mages make necro less fun; dumb vampires are now a menace, and break everything. The legal precedent says that dark god considers dumb mages just a risk. But that is not controlling precedent for dumb vampires. Can we appeal the issue?

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