This is usually great for skeleton warrior types to start whacking earlier, although it sometimes pulls enemies too close for the summoner's comfort; but tradeoff = fine.
But skeleton archer types get it also. That is disastrous, and I think a bug. Instead of pinning and sniping enemies, they pull them in, which is the opposite of what they should be doing. I think even skeleton mages get it, since they are subtype skeleton.
Instead of using minion.subtype, Blighted Summoning should use this:
Code: Select all
if minion.name == "skeleton warrior" then minion:learnTalent(minion.T_BONE_GRAB, true, 3) end --and same for degen, armored
if minion.name == "skeleton archer" then minion:learnTalent(minion.[SOME THEMATIC SKILL], true, 3) end --same for master archer
if minion.name == "skeleton mage" then minion:learnTalent(minion.[SOME THEMATIC SKILL], true, 3) end