
List of talent interactions
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Re: List of talent interactions
Gwf and dream hammer = .Armageddon. Total of 22 hits per turn possible 

MADNESS rocks
Re: List of talent interactions
You see an anorithil randelite, then...jenx wrote:Gwf and dream hammer = .Armageddon. Total of 22 hits per turn possible
jenx hit abc the whatever for 100,100,...,100(total 2200.00)
jenx killed abc the whatever!
abc the whatever hit jenx for 50,50,...,50(total 1100.00)
abc the whatever killed jenx!
jenx the level xx adventurer was darkened to death by abc the whatever in somewhere level X
Re: List of talent interactions
How does that work?jenx wrote:Gwf and dream hammer = .Armageddon. Total of 22 hits per turn possible
Re: List of talent interactions
Dream hammer is a regular melee attack, that travels 10 spaces at 5/5. It can hit on the way back too . That makes 18 possible hits. Greater weapon focus gives an extra hour per turn. So max is 36 hits per turn.turn. So I was wrong about 22, should have been 36.adamn wrote:How does that work?jenx wrote:Gwf and dream hammer = .Armageddon. Total of 22 hits per turn possible
but there is a BIG downside. Say these 10 npcs each have 20 on hit damage defence. You'll get 20 * 36 = 720 damage!
MADNESS rocks
Re: List of talent interactions
Oooh you mean Hammer Toss? I thought you meant 22 hits against a single opponent. So really, if you had the perfect setup and were perfectly lucky, you could hit 18 enemies and get 18 gwf hits against an adjacent enemy. Am I understanding you right?jenx wrote:... that travels 10 spaces at 5/5. It can hit on the way back too.
Re: List of talent interactions
No, because the GWF hits are on the targets that get hit, not on whatever's adjacent. (And you can get way more with Forge Echoes.)
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- Uruivellas
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Re: List of talent interactions
Figured this should go here:
Gesture of Pain
In general, the Gesture of Pain replaces your normal attack whenever you would make one as part of a talent, ignoring the talent's damage modifier and damage type conversion. The exception is talents that explicitly specify the weapon used (such as Telekinetic Smash, which specifies the mainhand weapon, and the Dream Smith talents, which use the Dream Hammer). The Gesture attack is not considered a weapon attack, and therefore will not proc anything that triggers on a melee hit except for Cleave, Flexible Combat, and Intuitive Shots. It can, however, still "hit" the target by beating their mental save, so any additional effects the talent applies on hit (such as stunning) will still work. Bear in mind, though, that it only applies to effects that land if that particular talent's attack hits; bonuses that buff subsequent melee attacks will remain ineffective.
To clarify: If a talent says "makes an attack for X% [type] damage and stuns the target," the Gesture will make an attack for 100% mind damage, but will usually still stun the target. The "usually" is there because some talents bake their side effects into the damage type, which Gestures overrides. I'll try to cover those below.
The following talents all ignore Gesture of Pain entirely, and make their melee attacks as normal:
Corruption/Scourge
Wild Gift/Ooze
Gesture of Pain
In general, the Gesture of Pain replaces your normal attack whenever you would make one as part of a talent, ignoring the talent's damage modifier and damage type conversion. The exception is talents that explicitly specify the weapon used (such as Telekinetic Smash, which specifies the mainhand weapon, and the Dream Smith talents, which use the Dream Hammer). The Gesture attack is not considered a weapon attack, and therefore will not proc anything that triggers on a melee hit except for Cleave, Flexible Combat, and Intuitive Shots. It can, however, still "hit" the target by beating their mental save, so any additional effects the talent applies on hit (such as stunning) will still work. Bear in mind, though, that it only applies to effects that land if that particular talent's attack hits; bonuses that buff subsequent melee attacks will remain ineffective.
To clarify: If a talent says "makes an attack for X% [type] damage and stuns the target," the Gesture will make an attack for 100% mind damage, but will usually still stun the target. The "usually" is there because some talents bake their side effects into the damage type, which Gestures overrides. I'll try to cover those below.
The following talents all ignore Gesture of Pain entirely, and make their melee attacks as normal:
Corruption/Scourge
- The entire tree
- The entire tree
- Telekinetic Smash
- Beyond the Flesh (all TK attacks use the focus)
- Dual Strike
- Skullcracker
- Nature's Equilibrium
Wild Gift/Ooze
- Call of the Ooze - The channeled attacks all become Gestures.
- Ice Claw - Deals a perfectly normal Gesture attack. Does not Freeze at high levels.
- Prismatic Slash - The primary attack is an ordinary Gesture attack that will not apply any of the listed status effects (though the ensuing explosion is elemental and can apply status effects).
- Dissolve - Performs four full-power Gesture attacks (!) that can never blind, regardless of talent level.
- Flurry - Does three full-damage Gesture attacks.
- Sweep - All enemies are hit with a normal Gesture attack, but the damage of the bleeding effect is based on the base damage of the mainhand mindstar.
- Dirty Fighting - The attack is a Gesture attack as normal, but you won't get the free turn if Gesture of Pain's built-in stun chance works on the target, even if they save against the talent's own stun (note that this applies to any effect that could apply its own stun separate from the talent's).
- Switch Place - That complex bit about touching the target with your weapon is actually just a regular attack at 0% damage. Gesture of Pain will perform a full-damage Gesture attack as usual.
- Cleave - Gesture attacks can proc the talent just like regular attacks, triggering an additional Gesture attack.
- Weakness - The hate you get for making a melee strike on weakened foes applies to Gesture attacks, too.
- Dismay - The automatic critical works for Gesture attacks, too.
- Bleeding Edge - The main attack is a Gesture as normal, but the damage of the bleeding effect is based on the base damage of your mainhand mindstar (or your unarmed damage).
- Flexible Combat - Gesture attacks can proc the talent just like regular attacks, triggering an additional Gesture attack.
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- Sher'Tul Godslayer
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Re: List of talent interactions
Neat. How about Pugilism / Double Strike?
Also, what's the attack speed for empty-handed Gesture of Pain if you know some unarmed talents? (Should be 60% or 80% based on gloves, but I don't know how to measure in-game time well enough to confirm.)
Also, what's the attack speed for empty-handed Gesture of Pain if you know some unarmed talents? (Should be 60% or 80% based on gloves, but I don't know how to measure in-game time well enough to confirm.)
Re: List of talent interactions
No idea on the answer but I've heard good things about this time measuring add-on called Chronometer.Doctornull wrote:(Should be 60% or 80% based on gloves, but I don't know how to measure in-game time well enough to confirm.)
Stronk is a potent combatant with a terrifying appearance.
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- Sher'Tul Godslayer
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Re: List of talent interactions
Awesome addon, it still works and was able to give the answer.Faeryan wrote:No idea on the answer but I've heard good things about this time measuring add-on called Chronometer.Doctornull wrote:(Should be 60% or 80% based on gloves, but I don't know how to measure in-game time well enough to confirm.)
Cheers!
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- Uruivellas
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Re: List of talent interactions
Two Gesture attacks.Doctornull wrote:Neat. How about Pugilism / Double Strike?
Re: List of talent interactions
>Neither telekinetic weapons nor shields count as dual-wielding [for arcane combat]
So does this mean if I do a mindstar/arcane combat combo (assuming that I can make it work with the sheer number of stats) It'll have the full odds once, or the full odds twice? Cause it might be worth trying to swing the number of stats for the latter...
So does this mean if I do a mindstar/arcane combat combo (assuming that I can make it work with the sheer number of stats) It'll have the full odds once, or the full odds twice? Cause it might be worth trying to swing the number of stats for the latter...
Failed saving throw against terrible idea and opened the wrong door. Again.
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- Uruivellas
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Re: List of talent interactions
Any weapon attack can proc Arcane Combat, including telekinetic attacks, dream hammer attacks, and Flexible Combat procs. They will use the odds based on your equipment, so half odds if you're dual wielding. The combo you're talking about: I presume you mean that you want to have a TK mindstar, one-handed weapon, and shield? In that case, you'll get the full proc chance for each weapon strike and each telekinetic strike.
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- Sher'Tul Godslayer
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Re: List of talent interactions
One Mindstar + a shield = sure. But that's terrible.Requia wrote:>Neither telekinetic weapons nor shields count as dual-wielding [for arcane combat]
So does this mean if I do a mindstar/arcane combat combo (assuming that I can make it work with the sheer number of stats) It'll have the full odds once, or the full odds twice?
Sword & board + Mindstar in TK slot = sure, but that's suboptimal compared to putting a staff or 2-hander in the TK slot.
Two Mindstars = dual wielding = no, of course you can't have full odds twice.