Infinite Farportal

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StarKeep
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Re: Infinite Farportal

#16 Post by StarKeep »

Crim, The Red Thunder wrote:Still, does this affect player wildfire talents as well?
No part of this addon will affect any part of the main game, except for the Worlds file.
I'll be hooking in the Worlds file next patch, meaning that'll also be fine.
loimprevisto wrote:The mall is a little cumbersome, would it be possible to have just one of each shop with very large inventories (like you get in the Arena)?
I can check this out, yeah.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

StarKeep
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Re: Infinite Farportal

#17 Post by StarKeep »

Shop area cleaned up.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

StarKeep
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Joined: Sun Feb 03, 2013 12:29 am
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Re: Infinite Farportal

#18 Post by StarKeep »

Cloak of Deception changed into Ring of Deception, with increased stats.

Allies now gain 1 skill point every 2 levels, and one generic point every 3 levels.
They begin with 2 Cat points.
Warrior's Health scaling increased.
Fire Mage's Mastery levels increased.
Fire Mage now has higher base mana regen.
Beholder enabled.

If you have Peppersauce's Misc Objects Addon installed, you can now find Whips + Rapiers in an old shop.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

StarKeep
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Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Infinite Farportal

#19 Post by StarKeep »

Added a new ally, The Cursed Beserker.

Unlike other companions, they gain one class point per level, and one extra category point every 15 levels.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Infinite Farportal

#20 Post by StarKeep »

Draconian + Golem addons enabled.

You can now buy different tiers of randarts from the merchant, and his Tier 5 Randarts are more powerful overall.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Reidan
Higher
Posts: 77
Joined: Sat Oct 20, 2012 7:47 pm

Re: Infinite Farportal

#21 Post by Reidan »

when you leave the farportal it sends you back to a random spot in the fortress, potentially in a hole in the wall which is undiggable, not sure if you can teleport out of them

StarKeep
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Re: Infinite Farportal

#22 Post by StarKeep »

That is a very odd bug, and it seems I had forgotten to mention:

You need to explore the entire fortress (Z will do this just fine) for some reason, in order for the spawn location to correctly function.
I... I really don't know why.
Do this before your first farportal, and it should send you to the correct location.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

StarKeep
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Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Infinite Farportal

#23 Post by StarKeep »

Added new companion: The Sun Paladin.
He can be bought under Tank.

Companion base and health per level greatly increased across the board.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Infinite Farportal

#24 Post by StarKeep »

Enabled Crystal Race.

Merchant Costs Adjusted to 250/500/1000/2000/4000, to make choices have an impact.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Doctornull
Sher'Tul Godslayer
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Location: Ambush!

Re: Infinite Farportal

#25 Post by Doctornull »

You're quick.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Doctornull
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Re: Infinite Farportal

#26 Post by Doctornull »

1: The new Merchant prices mean the Merchant items are basically out of reach, since Farportal levels have much less loot (probably because they lack vaults). If you cut the prices in half, they'd still be rare purchases, but they'd actually be usable in the first 10 Farportal trips.

2: A bug. After death -> "restart same character", I got this error:

Code: Select all

9/21/13 12:51:47 PM	[0x0-0x254254].org.te4.T-Engine[2860]	 ----------------  Stack Dump ----------------
9/21/13 12:51:47 PM	[0x0-0x254254].org.te4.T-Engine[2860]	2: table // 3e9f1b98
9/21/13 12:51:47 PM	[0x0-0x254254].org.te4.T-Engine[2860]	1: table // 3e9f1b98
9/21/13 12:51:47 PM	[0x0-0x254254].org.te4.T-Engine[2860]	--------------- Stack Dump Finished ---------------
9/21/13 12:51:47 PM	[0x0-0x254254].org.te4.T-Engine[2860]	Lua Error: /engine/interface/GameTargeting.lua:50: attempt to index field 'target' (a nil value)
9/21/13 12:51:47 PM	[0x0-0x254254].org.te4.T-Engine[2860]		At [C]:-1 __index
9/21/13 12:51:47 PM	[0x0-0x254254].org.te4.T-Engine[2860]		At /engine/interface/GameTargeting.lua:50 targetOnTick
9/21/13 12:51:47 PM	[0x0-0x254254].org.te4.T-Engine[2860]		At /mod/class/Game.lua:1052 
9/21/13 12:51:47 PM	[0x0-0x254254].org.te4.T-Engine[2860]	 ----------------  Stack Dump ----------------
9/21/13 12:51:47 PM	[0x0-0x254254].org.te4.T-Engine[2860]	2: table // 3e9f1b98
9/21/13 12:51:47 PM	[0x0-0x254254].org.te4.T-Engine[2860]	1: table // 3e9f1b98
9/21/13 12:51:47 PM	[0x0-0x254254].org.te4.T-Engine[2860]	--------------- Stack Dump Finished ---------------
9/21/13 12:51:47 PM	[0x0-0x254254].org.te4.T-Engine[2860]	Lua Error: /engine/interface/GameTargeting.lua:50: attempt to index field 'target' (a nil value)
9/21/13 12:51:47 PM	[0x0-0x254254].org.te4.T-Engine[2860]		At [C]:-1 __index
9/21/13 12:51:47 PM	[0x0-0x254254].org.te4.T-Engine[2860]		At /engine/interface/GameTargeting.lua:50 targetOnTick
9/21/13 12:51:47 PM	[0x0-0x254254].org.te4.T-Engine[2860]		At /mod/class/Game.lua:1052 
... repeating infinitely, in the system log, and the game became unresponsive.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Crim, The Red Thunder
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Re: Infinite Farportal

#27 Post by Crim, The Red Thunder »

I don't think the 'restart same character' bug is relevant to IF exclusively. I seem to recall that same issue without IF active.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
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Doctornull
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Re: Infinite Farportal

#28 Post by Doctornull »

Crim, The Red Thunder wrote:I don't think the 'restart same character' bug is relevant to IF exclusively. I seem to recall that same issue without IF active.
I've successfully used that option several times in the main campaign and Infinite Dungeon (...especially Infinite Dungeon).
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

minmay
Wyrmic
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Re: Infinite Farportal

#29 Post by minmay »

It doesn't occur every time, and I've experienced it dozens of times before this addon even existed.

StarKeep
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Re: Infinite Farportal

#30 Post by StarKeep »

Well you have to realize Null, that even the tier 3 merchant items have the same number of egos as a Vanilla merchant.
The higher ones have to be more expensive, as they are notable improvements, and saving up for one super powerful item should be difficult, and pay off in the end.
This is also done to make players actually want to purchase tier 1-3 items, as they are still useful.

What if I offered the ability to do a reroll on tier 4/5 items, for 10/25% of the cost, to make saving up more 'safe'? I'd of course put a notice about this on the shop.

Next costs idea: 100/375/750/1650/3250
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

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