[1.0.4] Consolidated list of changes to TACTICAL ai

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

[1.0.4] Consolidated list of changes to TACTICAL ai

#1 Post by jenx »

As requested, here are all the changes to the tactical ai that I suggest so far. These cover only the types of tactical settings each talent should have, not the weightings. They too might need revision.

I haven't gone through every talent, only those that tactical.lua fails to use, or misuses regularly due to errors or omissions in tactical settings.

Repel, Cleave, and Surge are all missing tactical ai. I suggest ATTACK = 2
Thought-form talents have no tactical ai and need ATTACK = 2 (and possibly DISABLE = 1)

Switch Place needs DEFEND not DISABLE
Arcane Shield needs DEFEND rather than BUFF

Oozewalk needs CURE
Luck of the Little Fold needs DEFEND
Poisons needs DISABLE
Devour Life needs HEAL
Dominate needs DISABLE
Venomous Breath needs DISABLE
Nourishing Moss needs HEAL
Mitosis needs DEFEND
Displacement Shield needs ATTACK
Slime Roots needs BUFF
Kinetic Aura needs DISABLE
Illuminate needs BUFF (= 0.5?), as it helps npcs see player
Brawler talents need to take into account combo points (see below). Those that grant points need BUFF
Dream Hammer needs BUFF, for taking talents off cooldown
Forge Echoes needs ATTACK, in addition to ATTACKAREA

Sudden Growth is missing is_heal = true
Gift of the Highborn needs is_heal = true

Suggestions for combo points and tactical ai:

Code: Select all

Talents.T_UPPERCUT, { ATTACK = { weapon = 2 }, DISABLE = { stun = function(self, t) return math.ceil(self:getTalentLevel(t) * (0.25 + (self:getCombo(combo) /5))) end } } 
Talents.T_BODY_SHOT, { ATTACK = { weapon = 2 }, DISABLE = { stun = function(self, t) return math.ceil(self:getTalentLevel(t) * (0.25 + (self:getCombo(combo) /5))) end } } 
MADNESS rocks

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: [1.0.4] Consolidated list of changes to TACTICAL ai

#2 Post by jenx »

With the release of my new better tactical ai addon (http://forums.te4.org/viewtopic.php?f=50&t=38820), most the issues in this thread have been addressed. Enjoy!
MADNESS rocks

Post Reply