[1.0.4] Coral Spray description inadequate
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[1.0.4] Coral Spray description inadequate
I'm playing my first bulwark in a long time.
Lots to like about this class.
Anyway, I thought I"d try out Coral Spray, and to my pleasant surprise, every now and then it sprays 30 cold damage at an npc. But there is no indication of this talent in the description.
Lots to like about this class.
Anyway, I thought I"d try out Coral Spray, and to my pleasant surprise, every now and then it sprays 30 cold damage at an npc. But there is no indication of this talent in the description.
MADNESS rocks
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- Sher'Tul Godslayer
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Re: [1.0.4] Coral Spray description inadequate
One of many items in the game with a hidden power. Experiment to find them out. I'll particularly point your attention at a set of light armor called 'untouchable' which has what is arguably the best power ever given to any item, ever. This includes even the pearl of life and death, and other endgame items.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
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Re: [1.0.4] Coral Spray description inadequate
Next version.
Re: [1.0.4] Coral Spray description inadequate
I've had untouchable drop a bunch of times and it never even seems worth it to try it on. So wtf?Crim, The Red Thunder wrote:I'll particularly point your attention at a set of light armor called 'untouchable' which has what is arguably the best power ever given to any item, ever.
I strongly dislike this game mechanic and wish I had never heard of it.
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Re: [1.0.4] Coral Spray description inadequate
All items will properly explain what they do next version.
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- Sher'Tul Godslayer
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Re: [1.0.4] Coral Spray description inadequate
And thus the mystique behind these special artifacts is lost. *sigh*
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
Re: [1.0.4] Coral Spray description inadequate
aha - Black Mesh also has a hidden power. 30% chance to constrict an enemy!
MADNESS rocks
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- Master Artificer
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Re: [1.0.4] Coral Spray description inadequate
I'm really sorry this change had to be made. I was perfectly happy with the items how they were, but unfortunately far too many people just didn't realize that there was anything going on with them. ToME is a game designed such that all mystique lay not in what you've already found, but in what lay behind the next corner.Crim, The Red Thunder wrote:And thus the mystique behind these special artifacts is lost. *sigh*
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- Sher'Tul Godslayer
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Re: [1.0.4] Coral Spray description inadequate
I suggested in the other forum giving them a box that said 'this item seems to have properties you cannot immediately discern' that would fill in once said properties had activated once, or after you pay a modest fee in either gold or fortress energy. (This would give another use for fortress energy, always good.) What was wrong with that suggestion? That leaves the items with their mystery, but provides folks who don't want to experiment a way out, albeit at a reasonable cost.
Wouldn't this make everyone happier, and cause a minimal disruption from the game we have now?
Wouldn't this make everyone happier, and cause a minimal disruption from the game we have now?
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
Re: [1.0.4] Coral Spray description inadequate
+1Crim, The Red Thunder wrote:I suggested in the other forum giving them a box that said 'this item seems to have properties you cannot immediately discern' that would fill in once said properties had activated once, or after you pay a modest fee in either gold or fortress energy. (This would give another use for fortress energy, always good.) What was wrong with that suggestion? That leaves the items with their mystery, but provides folks who don't want to experiment a way out, albeit at a reasonable cost.
Wouldn't this make everyone happier, and cause a minimal disruption from the game we have now?
Just a hint that there are hidden powers would be much more fun I think.
MADNESS rocks
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Re: [1.0.4] Coral Spray description inadequate
Make a thread for it then. Darkgod might be able to contrive such a system. It is far beyond my limits.
Re: [1.0.4] Coral Spray description inadequate
There was a thread for it, http://forums.te4.org/viewtopic.php?f=36&t=38301, if you want to read all seven pages of us desperately pleading our cases. Both sides have good points.
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- Master Artificer
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Re: [1.0.4] Coral Spray description inadequate
You know, has anyone considered that that would be the same Identification Sub-game that ToME has already specifically gone out of its way to remove?
Re: [1.0.4] Coral Spray description inadequate
Good point. Does anyone present actually miss the Scryer (what was her name again?)? I was against removing her initially, but now I don't miss that aspect one little bit, and prefer the new identification systemby far.
Re: [1.0.4] Coral Spray description inadequate
I don't consider the two systems to be similar.
One of them was just a pointlessly slow interface, the other involves a bit of mystery and solving things for yourself.
One of them was just a pointlessly slow interface, the other involves a bit of mystery and solving things for yourself.
My feedback meter decays into coding. Give me feedback and I make mods.