So I'm working on adding in some new castery options with a couple of new categories.
Here are my ideas so far:
Celestial/Glory - high level category for Sun Paladin
Radiant Soul: sustain. At 1 does light penetration. At 3 adds fire penetration. At 5 adds light affinity. Also increases maximum positive energy.
Flashstep: active. Teleport to target creature/point attacking them with light and a blinding flash.
Prominence: active. Powerful fire/light damage cone. Inflicts flameshock.
Path of Light: sustain. Leaves a trail of light behind you as you walk/Flashstep and increases your positive energy regeneration.
Moon Magic - replacing Star Fury for Anorithil and Moon Paladin
Moonlight Ray:
???: ???
Twilight Surge:
Moontide: active. Cone of darkness/physical/cold/knockback damage.
Star Fury - For Starslingers and Liches
Chilling Night: active. Dark/cold damage over time on target creature.
Shadow Blast: add a slowing effect
Star Sign: active. chaining darkness spell that inflicts spellshock.
Starfall:
Obviously I've gap in Moon Magic that needs filling, but I'm also not entirely happy with Path of Light.
So anyone want to give thoughts or ideas?

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