Avernite wrote:You cant compare a stamina cost of a battle-hardened warrior and the mana cost on sustain-based half-mage. Ascetic gets really tight on mana with all the sustains, especially essence of speed, you end up with ~100 mana for tactical purposes. Barely enough to cast Reckless Invocation 3 times.
I suggest you to lower the mana cost, increase the cooldown (2x or even 3x. You can't invoke recklessly every 6 turns) and make it do % damage instead of flat to insure good scaling lategame. It's a 4 grade spell in a locked tree. It is bound to be powerful.
First off: you're right. Thank you! I'm going to revise Reckless Invocation.
HOWEVER: Essence of Speed will still hurt.

It's powerful, and it's tying up a ton of your resources for the very good reason that it's giving you a great benefit.
Avernite wrote:Anyway. The ascetic with the new tree is much more fun to play
PS My ascetic died at lvl 31 due to rare chronomancer and me being stupidly careless. Never play till 6am. I'll do another one maybe after some updates. RIP
RIP brave soul.
Thanks for the feedback, and I'm very glad you enjoyed playing the class!
Elroniel wrote:So, after playing through a few of the classes you've added, they all seem to have a good feel going and I totally dig the new tree for Striker.
On that note, maybe for a tree on the Vector ...
Thanks!
Regarding the Vector, he's currently incredibly boring. I've started coding a new tree for him, which gives damage adders, debuffs, Vim and Stamina regen, and some minor demon summoning.
He ought to play very unlike an Archer or Rogue -- he's neither stealthy nor particularly mobile, but will be slowing his enemies often enough that he should be able to survive pretty well, and his Hexes also offer some good (albeit expensive) crowd control.