Turtles

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Turtlelove
Posts: 1
Joined: Sat Aug 24, 2013 8:47 pm

Re: Turtle Race

#46 Post by Turtlelove »

I'm loving this one: thank you!

I have a blast in the Arena, and I'm trying to make it work in the ID..with the problem of occasionally painfully slow lag when autoexploring.

Any thoughts?

Best,
T!

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Turtle Race

#47 Post by Crim, The Red Thunder »

Go the spinning flurry route for psiblades. Because the only thing funnier then mad 360's for a flurry, is mad 360's with lightsabers.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

rexorcorum
Graphical God
Posts: 482
Joined: Wed Jan 05, 2011 8:05 am
Location: There and Back again

Re: Turtle Race

#48 Post by rexorcorum »

All right, Crim, you've convinced me :) It shall be done.
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~

rexorcorum
Graphical God
Posts: 482
Joined: Wed Jan 05, 2011 8:05 am
Location: There and Back again

Re: Turtle Race

#49 Post by rexorcorum »

Tada, here they are - the turtle "jedi":

Image Image Image
Here are all new files - all mindstars + tridents, spears and mega turtle shadow: https://dl.dropboxusercontent.com/u/861 ... lepack.zip
* I've just resized the tridents, spears and LH staves (most of them are not used anyway, but still...) and haven't tested them. If there are glitches, let me know.

Enjoy!

Oh, I've run into a mega turtle elite in the Nur lake, which didn't have a tile (was displayed as a capital "A")
Last edited by rexorcorum on Thu Mar 02, 2017 1:11 pm, edited 1 time in total.
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: Turtle Race

#50 Post by Sradac »

Lolololololololololol
Amazing

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Turtle Race

#51 Post by Crim, The Red Thunder »

*drools* you didn't have to do this, in indulging my whimsical fantasies isn't exactly the most productive use of your time. Apologies Rexorcorum, if I came off pushy.

Starkeep, thoughts?
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

rexorcorum
Graphical God
Posts: 482
Joined: Wed Jan 05, 2011 8:05 am
Location: There and Back again

Re: Turtle Race

#52 Post by rexorcorum »

Nah, making someone happy is always worth it. And besides it was just repositioning, so it did not involve too much time / paradox consumption :)
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: Turtle Race

#53 Post by jenx »

For Heart of the Turtle, does it reduce the damage of your summons also by 30%? I'm thinking of a Mega Turtle Summoner :)
MADNESS rocks

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: Turtle Race

#54 Post by Sradac »

Summons inherit your dmg bonus and penalties, so more than likely yes
If you want a surprisingly awesome megaturtle, try anorithil

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Turtle Race

#55 Post by StarKeep »

...Wow, those do look very nice.
None of my attempts had ever made their positioning looks good enough.

The mega-turtle thing was due to the name change, properly re-added the tile.

Edit: After looking into Turtle Pack... wow, you even included a proper shadow, and a couple left-handed I had forgotten.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Turtle Race

#56 Post by StarKeep »

Turtlelove wrote:I'm loving this one: thank you!

I have a blast in the Arena, and I'm trying to make it work in the ID..with the problem of occasionally painfully slow lag when autoexploring.

Any thoughts?

Best,
T!
Afraid there's no fix for lag, as thats due to the game having to process double (even more for a mega-turtle) the amount of turns compared to a normal race.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: Turtle Race

#57 Post by jenx »

Sradac wrote:Summons inherit your dmg bonus and penalties, so more than likely yes
If you want a surprisingly awesome megaturtle, try anorithil
Solipsist! That's super strong
MADNESS rocks

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Turtle Race

#58 Post by StarKeep »

Updated.
Turtlemire NPC Variety increased. (overall difficulty as well)
Regular Turtle removed from Turtlemire.
Ice Turtle's damage slightly lowered due to a higher spawn-rate of them.
Fixed Mega Turtle's tile.

Beware Turtlemire 4.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

rexorcorum
Graphical God
Posts: 482
Joined: Wed Jan 05, 2011 8:05 am
Location: There and Back again

Re: Turtle Race

#59 Post by rexorcorum »

Have I just ascended into RexTurtures :mrgreen: ?
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Turtle Race

#60 Post by Crim, The Red Thunder »

Daaawwww... He's a cute wittle angry Dark(turtle)God... Soo Sweeet... :lol:
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

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