zTome 1.0.4.17

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minmay
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Re: zTome 1.0.4.11

#16 Post by minmay »

I plan to do that once it's finished (there are still issues with wilderness position), yeah.

johnnyzero
Thalore
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Re: zTome 1.0.4.11

#17 Post by johnnyzero »

Another bug report. I tried to side with the assassin lord as an adventurer and got this:

Code: Select all

Lua Error: /data/chats/assassin-lord.lua:34: attempt to index global 'p' (a nil
value)
        At [C]:-1 __index
        At /data/chats/assassin-lord.lua:34 action
        At /engine/dialogs/Chat.lua:93 use
        At /engine/dialogs/Chat.lua:46 fct
        At /engine/ui/VariableList.lua:97 onUse
        At /engine/ui/VariableList.lua:80
        At /engine/KeyBind.lua:224 receiveKey
        At /engine/ui/Dialog.lua:533 keyEvent
        At /engine/ui/Dialog.lua:306
The culprit looks to be at data/chats/assassin-lord.lua:26:

Code: Select all

--	local p = game.party:findMember{main=true}
The dialog did not close after this lua error so I was forced to side with the merchant. While the assassin lord turned hostile, the stairs were created to leave and the prodigy was updated correctly.

minmay
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Re: zTome 1.0.4.12

#18 Post by minmay »

fixed, forgot to adjust that change after the flash bang trap was added

minmay
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Re: zTome 1.0.4.13

#19 Post by minmay »

1.0.4.13 released (Aug 20, 5:15). Changes:
- Purged first wave of unnecessary overloads (all data/general/objects/ files, physical/mental/magical but NOT other timed effects)
- Remove Bloodcaller, Prox's Lucky Halfling Foot, Mummified Egg-Sac of Ungolë, and brotherhood artifacts from generation
- Revert additional bonuses on Choker of Dread, Chromatic Harness, Crystalline armour, Dawn's Blade, Eye of the Forest, Fortune's Eye, Spectral Blade, Withering Orbs
- Artifacts' luck bonuses are automatically converted to cunning bonuses. Cun = ceil(Lck/2)
- Pearl and ametrine alchemist bombs now do 250 and 25 light damage, respectively (up from 100 and 10)
- Revert alchemist gem price change
- Really remove secret door from trickvault
- Halve the number of coffins in Last Hope's Mausoleum
- Antimagic characters are now given Fungus immediately upon killing Urkis
- Double positive/negative energy regeneration
- Gorbat, Rak'Shor, and Vor are now behind the sealed doors in their prides
- Lucky Day now gives +20 accuracy and defense, +15% critical chance, and +8 saves
- Undead etc. can no longer access Point Zero
- Celia's Still Beating Heart can no longer be used to get souls

minmay
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Re: zTome 1.0.4.17

#20 Post by minmay »

Major change in 1.0.4.17: online events have been disabled. They are still causing errors sometimes, but more than that, they provide WAY too much experience (and to a lesser extent, too many items) in zTome. I'll re-enable them if a good way to fix this comes up. Special-casing experience value by zone does not count as a good way.

jotwebe
Uruivellas
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Re: zTome 1.0.4.17

#21 Post by jotwebe »

Just had a level 35 orc beserker show up on level 1 of the labyrinth. Not working as intended, I hope?
Ghoul never existed, this never happened!

minmay
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Re: zTome 1.0.4.17

#22 Post by minmay »

That is a normal occurrence in vanilla ToME4. I doubt my addon has anything significant to do with it.

jotwebe
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Re: zTome 1.0.4.17

#23 Post by jotwebe »

Okay, another one:

Entering my 3rd Farportal results in the game hanging at "generating level".

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Level unconnected, no way from	33	41	to	32	36
Removed unique	mod.class.Object/Plate of the Blackened Mind	::	nil
Removed unique	mod.class.NPC/Arudatta the orc summoner	::	nil
Removed unique	mod.class.Object/Belygama	::	nil
Removed unique	mod.class.NPC/Polawen the ruin banshee	::	nil
C Map size 28:15 :: 420
C Map seens texture: 197243 (51x67)
Following that, a lot of:

Code: Select all

Loading entities file from memory	/data/general/objects/egos/lite.lua
/data/general/objects/egos/lite.lua
For different entity files. Last one is

Code: Select all

Loading entities file from memory	/data/general/objects/egos/belt.lua
/data/general/objects/egos/belt.lua
Ghoul never existed, this never happened!

minmay
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Re: zTome 1.0.4.17

#24 Post by minmay »

What you're seeing is the game vetoing a generated level because it wasn't connected. Depending on the generator and level size this can happen many times (it's why the last level of Crypt of Kryl-Feijan used to take >5 minutes to generate). For some reason it reloads all the entity files every time; that part is normal behaviour.

It's possible my changes to level size made certain generators much slower - in fact there is one level, the last one of alternate Maze, which I made much slower by requesting connectivity (I may revert that particular change). However, the game should always generate a valid level eventually. Approximately how long did you wait? ToME4 level generation is exceptionally slow in general.

jotwebe
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Re: zTome 1.0.4.17

#25 Post by jotwebe »

Ugh, dunno. 15 minutes, I guess? Been a while.
Ghoul never existed, this never happened!

minmay
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Re: zTome 1.0.4.17

#26 Post by minmay »

...Okay, yeah, that's a bug. Unless you're playing on a 486. Will fix.

mrrstark
Wayist
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Re: zTome 1.0.4.17

#27 Post by mrrstark »

After losing another character to boredom after grinding through all tier 1 & tier 2 dungeons, I'm going to give this mod a shot.

I'd even like something like this in the main game, not so drastic, but just like the "so easy you stroll through to the last level" I think that there's a need to condense many of the zones.

Doctornull
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Re: zTome 1.0.4.17

#28 Post by Doctornull »

Does this work with the 1.0.5 beta?
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

minmay
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Re: zTome 1.0.4.17

#29 Post by minmay »

No, but once 1.0.5 stable is released I should be able to update within a reasonable period of time.

edit: I see it's been released, unfortunately I have a stupid amount of work to do in the next couple of weeks, so I may not be able to get an update done until late this month.

jayseesee
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Re: zTome 1.0.4.17

#30 Post by jayseesee »

Hate to necro. I miss this mod, something fierce. I'd love to see something cleaned up for current.

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