Bumpercar

Builds, theorycraft, ... for all adventurer builds

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Sianist
Halfling
Posts: 106
Joined: Fri May 10, 2013 2:10 pm

Bumpercar

#1 Post by Sianist »

Was thinking if an Adventurer could be build with few/no active offensive abilities while still working

Currently running a Skeleton with Technique/Magical Combat, Corruption/Reaving Combat, Technique/Dual Weapons, Spell/Fire, Psionic/absorption and Spell/Aegis and Chronomancy/Energy ... with Spell/Enchantment as the first Cat point, and as of yet it seems reasonable enough ... but is it viable going onto dread or east or?

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Bumpercar

#2 Post by SageAcrin »


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