"Landmarks" for our purposes roughly corresponds to what auto-run considers interesting enough to stop for: up/down stairs, zone entrances on the world map, stores, and grids marked 'special' (notably unopened golden chests) or 'orb_portal' (portal to the East? I assume). On the world map, it also flags Agrimley as a landmark (if you've found him), and marks entrances of zones you haven't entered yet as "[never visited]", so the list can also serve as a useful reminder of where your character has been.
Now, this one is definitely going into ZOmnibus eventually (else none of my poor characters will be able to use it until they've died and been restarted); I'm putting it out now for testing and feedback.
[And I keep forgetting to add the Technical info that Darkgod asked for:]
Code: Select all
Hooks:
Game:alterGameMenu [to add our 'Show known Landmarks' menu option]
Superload:
mod.class.Player:
autoExplore() [to continue to the last selected landmark]