Huh. I thought I was running the latest (1.0.4).Crim, The Red Thunder wrote:Already fixed, several versions back. Unless it broke again afterwards, in which case I'm about to run an adventurer for an easy win.
What should I be running?
Thanks!
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Huh. I thought I was running the latest (1.0.4).Crim, The Red Thunder wrote:Already fixed, several versions back. Unless it broke again afterwards, in which case I'm about to run an adventurer for an easy win.
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
I know Shadowblades exist. Was this a for or against comment?Doctornull wrote: Also, Shadowblades exist. The current +50% Magic to weapon damage works for Dex-based classes just fine, even for some crazy future Arcane Archer, and might even work for all-Magic, no-Strength staff-bonkers.
Okay. How do you see them using that prodigy?HousePet wrote:I know Shadowblades exist.Doctornull wrote: Also, Shadowblades exist. The current +50% Magic to weapon damage works for Dex-based classes just fine, even for some crazy future Arcane Archer, and might even work for all-Magic, no-Strength staff-bonkers.
Huh, yeah, it looks like there's a once-per-turn storage place. Thanks for the correction.HousePet wrote:As of the current version every proc can only happen once per turn.
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
Right. I've seen Arcane Combat proc 3 times in one turn (which was probably staff bonk -> spell -> corrupted str -> spell, then telekinetic weapon staff bonk -> spell).minmay wrote:I'm pretty sure Arcane Combat can take effect multiple times per turn. Corrupted Strength cannot.