While it's true that melee do get hit by status effects more often, I died twice on my alchemist in the final battle specifically because I didn't have stun immunity (yeah, I know now, I should've imbued it). There're ranged sources of all those status effects you mention, not to mention the very common Freeze spell. And you have to care about daze in the later game, too, as more and more enemies with Rush begin showing up. Of course, daze isn't one of the worse conditions you could get, but the orcs can especially be dangerous if they can force you to stay in close with them. And archers can inflict plenty of status effects. And with the introduction of oozemancer talents, poison's gotten more prevalent.
That isn't to say that ranged characters don't have to worry less about status effects than melee characters (because they indeed don't have to worry as much). I'm just noting that you can't just wade in without a game plan for those things. Hell, my Paradox Mage picked up Spine of the World, and she had plenty of ways to stay out of range.
Buffing melee
All new ideas for the upcoming releases of ToME 4.x.x should be discussed here
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- Thalore
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