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[LORE] refusing sunwall-note-1
[LORE] refusing sunwall-note-2
[LORE] refusing sunwall-note-3
[LORE] refusing sunwall-note-4
Loading entities file from memory /data/general/objects/random-artifacts/melee.lua
Loading entities file from memory /data/general/objects/random-artifacts/generic.lua
Randart generation: level = 721 points = 126 nb_powers = 25
Creating randart Ivibrethra the Dimwrack(glistening voratun battleaxe) with dark with level 721
* using themes acid,light,misc,arcane,dark
Added unique mod.class.Object/Ivibrethra the Dimwrack :: 1
[TOME ENTITY FILTER] selected Double Greater 30.238981618602 57
[TOME ENTITY FILTER] selected Double Greater 51.829154078343 57
fight: searing drakeskin leather armour of Toknor warbringer's voratun battleaxe of shearing :: OFFHAND BODY
[TOME ENTITY FILTER] selected Double Greater 29.233484389082 57
fight: magewarrior's short dragonbone magestaff of wizardry warbringer's voratun battleaxe of shearing :: OFFHAND MAINHAND
fight: magewarrior's short dragonbone magestaff of wizardry searing drakeskin leather armour of Toknor :: nil MAINHAND
[TOME ENTITY FILTER] selected Double Greater 34.182811088903 57
fight: tormentor's elven-silk robe of Linaniil magewarrior's short dragonbone magestaff of wizardry :: false BODY
fight: tormentor's elven-silk robe of Linaniil searing drakeskin leather armour of Toknor :: nil BODY
Loading tile npc/lesser_vampire.png
[ACTOR] Adding path string for Xerawen the lesser vampire[return {open_door=true,can_pass={}}]
Added unique mod.class.NPC/Xerawen the lesser vampire :: 1
[SHADER] Loading from /data/gfx/shaders/shadowfire.lua
New GL Shader program 40
GLSL ERROR: Compile error in shader inline
Fragment shader failed to compile with the following errors:
ERROR: 0:145: error(#164) l-value required assign "shieldIntensity" (can't modify a uniform)
ERROR: error(#273) 1 compilation errors. No code generated
[SHADER] created fragment shader from /data/gfx/shaders/shadowfire.frag
I have saved the entire log (Huge, multiple levels) and can provide machine specs if needed.
Edit: After a little more poking around, the problem is in the Flame of Urh'Rok talent, when it hits the particle creator:
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particle = self:addParticles(Particles.new("shadowfire", 1)),