Arcanum Class Pack v2.3

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spiralrazor
Thalore
Posts: 151
Joined: Mon Oct 24, 2011 8:05 pm

Re: Arcanum Class Pack v1.2

#106 Post by spiralrazor »

Any chance on resolving the conflict with Draconians/Alchemist/Taints ?

Reidan
Higher
Posts: 77
Joined: Sat Oct 20, 2012 7:47 pm

Re: Arcanum Class Pack v1.2

#107 Post by Reidan »

I transferred a bolbums knocker to play around with since like I said, I felt the early game was a bit too difficult and boring, all these values are 77 spellpower so good but not insane.

Ghostly Blade: 372%/172 - regularly crit for 2-4k

Shield Guardian: almost maxed out at 77 spellpower which like I said should make me pretty much immune to weapon attacks if it was working (952%)

Power Armor: the physical power stat doesn't increase by adding 4 more points to it so it seems to be working, actually this might be decent if you were to get a good shield guardian, I know some shields have pretty big fatigues.

Arcane Harmony:
Arcane: decent, but not sure if worth 5 points when kind of situational
Light: probably low
Darkness: seems useless
Temporal: good
Blight: 19 spellpower for me, seems like a really weak bloodlust only when you get hit by a specific element

Chaos Armor:
96% evasion, random resistance, and crit reduction with 1:6.5 chance to lower duration for an average of probably 7-9 turns actually seems really strong.

Arcana Unleashed:
seems to hit for about 1500 total on 0% resistance, about 3/5 of heat with 9x the mana cost, over 5x the cooldown, and potentially crippling yourself.

Wild Bolts:
hits for about 1100, +200 per fire bolt, so 1-2 more at max rank would probably be good.

Defensive Posture:
Nothing really wrong with it exactly, it just felt a little out of place with the class and the numbers seem a bit too low. With a good amount of dex (for an enchanter) you get about 12 armor/defense for 5 generics.

Artifacts: Helm of the Slow and some early game boots with a bit of armor and physical save seemed pretty meh. I actually didn't realize you added so many so when I said most that was wrong more like a few of the ones I saw.


Hope this feedback is helpful to you :P

spiralrazor
Thalore
Posts: 151
Joined: Mon Oct 24, 2011 8:05 pm

Re: Arcanum Class Pack v1.2

#108 Post by spiralrazor »

Making silly artifacts is cool:)) But umm...they shouldnt make you feel like youve been robbed on a drop...IE Helm of the Slow, Soleguard. Make some hidden abilities on em at least:).

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v1.2

#109 Post by HousePet »

spiralrazor wrote:Any chance on resolving the conflict with Draconians/Alchemist/Taints ?
There is always a chance.
I have no idea what the Taints clash is though.

If Power Armour is not giving a physical power boost, then I'll think about adding another minor effect to it.

Arcana Unleashed: Damn unbalanced Heat! :lol: You can resist the arcane damage backlash and the silence effect (or just cure it). I'll review the damage.

Artifacts: There are about 40 extras in the addon. I'm pretty sure you aren't robbed of a drop. Adding more artifacts seems to make artifacts drops more common.

Scatter: Will add Out of Phase.
My feedback meter decays into coding. Give me feedback and I make mods.

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Arcanum Class Pack v1.2

#110 Post by StarKeep »

Happens in the Arena at random, no real problems caused, just for whenever.

Code: Select all

Lua Error: ...ns/arcanum/superload//data/talents/spells/explosives.lua:27: attempt to index field 'alchemy_golem' (a nil value)
	At [C]:-1 __index
	At ...ns/arcanum/superload//data/talents/spells/explosives.lua:27 on_learn
	At /engine/interface/ActorTalents.lua:355 learnTalent
	At /mod/class/Actor.lua:3091 learnTalent
	At /engine/resolvers.lua:90 
	At /engine/Entity.lua:520 resolve
	At /engine/Zone.lua:408 finishEntity
	At /engine/Zone.lua:349 makeEntity
	At /mod/class/generator/actor/Arena.lua:567 generateOne
	At /mod/class/generator/actor/Arena.lua:288 tick
	At /data/zones/arena/zone.lua:54 on_turn
	At /mod/class/Game.lua:1132 onTurn
	At /engine/GameEnergyBased.lua:88 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1066 
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v1.3

#111 Post by HousePet »

Updated.

Bugs fixed, talents tweaked and artifact gems interact with golems more.
My feedback meter decays into coding. Give me feedback and I make mods.

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Arcanum Class Pack v1.3

#112 Post by Crim, The Red Thunder »

Well, my character popped a gold chest yesterday and got the best results EVER. A LUA error popped out! (Rare treasure indeed!)

I originally thought this was a standard game error and reported it ingame... But upon closer inspection, this appears to be an arcanum related error?

Code: Select all

[LORE] learnt	rhaloren-note-1
[LOG]	
[USERCHAT] channel achievement	GDubz	tome	Level 10 (Exploration mode)	false	false
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
Server latency	125
[USERCHAT] channel achievement	Selan	tome	Curse Lifter	false	false
[USERCHAT] channel achievement	dogbear	tome	Home sweet home	false	false
[SPELL] friendly fire chance	100
Loading tile	object/totem_elm.png
[LOG]	#GOLD#An object rolls from the chest!
Added unique	mod.class.NPC/Aduba the elven tempest	::	1
fight: 	alchemist agate	shimmering elm magestaff of might	::	OFFHAND	QUIVER
fight: 	alchemist agate	spellwoven linen robe of light (#RESIST#)	::	nil	QUIVER
[LOG]	Aduba the elven tempest wears: #FFFFFF#62 #UID:103963:0#alchemist agate#LAST#.
[Identify]	steel battleaxe	true
fight: 	iron mail armour	steel battleaxe	::	OFFHAND	BODY
[Identify]	iron mail armour	true
[LOG]	Aduba the elven tempest activates Stone Skin.
[LOG]	Aduba the elven tempest activates Thunderstorm.
[SOUND] loading from	/data/sound/talents/thunderstorm.ogg	:=:	sound "/data/sound/talents/thunderstorm.ogg" : <static>
[LOG]	#0080FF#A furious lightning storm forms around Aduba the elven tempest!
[LOG]	Aduba the elven tempest activates Premonition.
[LOG]	Aduba the elven tempest activates Body of Fire.
[SOUND] loading from	/data/sound/talents/fireflash.lua	:=:	/data/sound/talents/fireflash.ogg	:>
[SOUND] :=>	sound "/data/sound/talents/fireflash.ogg" : <static>
[LOG]	#FF8000#Aduba the elven tempest turns into pure flame!
[LOG]	Aduba the elven tempest activates Lightning Infusion.
[LOG]	Aduba the elven tempest activates Quintessence.
stack traceback:
	[C]: in function 'error'
	/engine/Particles.lua:55: in function 'loaded'
	/engine/Particles.lua:35: in function 'init'
	/engine/class.lua:39: in function 'new'
	/data-arcanum/talents/spells/corrupted_elements.lua:177: in function 'activate'
	/engine/interface/ActorTalents.lua:188: in function </engine/interface/ActorTalents.lua:179>
Lua Error: /engine/interface/ActorTalents.lua:230: /engine/Particles.lua:55: cannot open /data/gfx/particles/shadowflame.lua: No error
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:230 useTalent
	At /mod/resolvers.lua:500 check
	At /engine/Zone.lua:586 addEntity
	At /data/general/events/glowing-chest.lua:80 fct
	At /engine/ui/Dialog.lua:108 fct
	At /engine/ui/Button.lua:64 
	At /engine/KeyBind.lua:224 receiveKey
	At /engine/ui/Dialog.lua:533 keyEvent
	At /engine/ui/Dialog.lua:306 
[ONLINE PROFILE] sending error
[LOG]	#YELLOW#Error report sent, thank you.
Server latency	7771
[LOG]	Black Mage casts Illuminate.
[LOG]	Golem (servant of Aduba the elven tempest) resists the blinding light!
[LOG]	Green worm mass resists the blinding light!
checkHit(smooth)	16.949237940143	35.5	=> chance to hit	25.939824443608
checkHit(smooth)	16.949237940143	35.5	=> chance to hit	17.512667401022
[LOG]	Aduba the elven tempest loses sight!
Is this arcanum after all, or just main game? And why is an alchemist rare attempting to get an effect for shadowflame?
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

spiralrazor
Thalore
Posts: 151
Joined: Mon Oct 24, 2011 8:05 pm

Re: Arcanum Class Pack v1.3

#113 Post by spiralrazor »

Hmmm...still seems to be conflicting with the latest Draconian:( Or some combination is. Loads fine without Drac...hangs when enabling.

spiralrazor
Thalore
Posts: 151
Joined: Mon Oct 24, 2011 8:05 pm

Re: Arcanum Class Pack v1.3

#114 Post by spiralrazor »

[LOG] Enchanted Shadowgirl casts Fortify Enchantment.
Lua Error: /data-arcanum/talents/spells/ordered-hedgemagic.lua:77: attempt to index field 'learn_talent' (a nil value)
At [C]:-1 __index
At /data-arcanum/talents/spells/ordered-hedgemagic.lua:77 action
At /mod/dialogs/ShowInventory.lua:94 use
At /mod/dialogs/ShowInventory.lua:39 fct
At /engine/ui/Inventory.lua:114 fct
At /engine/ui/ListColumns.lua:459 onUse
At /engine/ui/ListColumns.lua:131 fct
At /engine/Mouse.lua:52 receiveMouse
At /engine/Mouse.lua:90 delegate
At /engine/ui/Inventory.lua:182 mouseEvent
At /engine/ui/Inventory.lua:128 fct
At /engine/Mouse.lua:52 receiveMouse
At /engine/Mouse.lua:90 delegate
At /engine/ui/Dialog.lua:525 mouseEvent
At /engine/ui/Dialog.lua:304 fct
At /engine/Mouse.lua:52




At lvl 2 Ordered Hedgemagic, you can keep on enchanting your staff ...mine currently sits at base power 108, tier 2 staff.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v1.3

#115 Post by HousePet »

ZOMG HAX! :oops:

Crim, do you have shaders disabled?
I'm guessing I made a typo in the non shader vfx for Quintessence.

Oh and spiralrazor, check the log file after terminating the loading hang.
My feedback meter decays into coding. Give me feedback and I make mods.

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Arcanum Class Pack v1.3

#116 Post by Crim, The Red Thunder »

I believe so, given that my computer has no support for shaders at all. (I think it defaulted to off for me.) If it's not off, it's also not displaying, given the aforementioned lack of support.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v1.3

#117 Post by HousePet »

My feedback meter decays into coding. Give me feedback and I make mods.

spiralrazor
Thalore
Posts: 151
Joined: Mon Oct 24, 2011 8:05 pm

Re: Arcanum Class Pack v1.3

#118 Post by spiralrazor »

Yeah, i plan on throwing that staff away..thats a little too cheaty, even for me:)

spiralrazor
Thalore
Posts: 151
Joined: Mon Oct 24, 2011 8:05 pm

Re: Arcanum Class Pack v1.3

#119 Post by spiralrazor »

Hmm...just realized i dont know what you want me to check for? Tell me which lines you want, and ill post em up.

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Arcanum Class Pack v1.3

#120 Post by StarKeep »

Code: Select all

[LOG]	Alchemist activates Lightning Infusion.
stack traceback:
	...dons/arcanum/superload//data/talents/spells/infusion.lua: in function 'activate'
	/engine/interface/ActorTalents.lua:188: in function </engine/interface/ActorTalents.lua:179>
Lua Error: /engine/interface/ActorTalents.lua:230: ...dons/arcanum/superload//data/talents/spells/infusion.lua:81: attempt to index field 'alchemy_golem' (a nil value)
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:230 useTalent
	At /mod/ai//tactical.lua:366 runAI
	At /mod/ai//tactical.lua:392 doAI
	At /mod/class/NPC.lua:61 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1066 
Spammed about 5 times when an alchemist attemps to use an infusion, any infusion, followed by them just skipping their move.

Happens for alchemists in the ARENA, not in the actual game. I assume because they don't get a golem.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

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