Arcanum Class Pack v2.3
Moderator: Moderator
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- Thalore
- Posts: 151
- Joined: Mon Oct 24, 2011 8:05 pm
Re: Arcanum Class Pack v1.2
Any chance on resolving the conflict with Draconians/Alchemist/Taints ?
Re: Arcanum Class Pack v1.2
I transferred a bolbums knocker to play around with since like I said, I felt the early game was a bit too difficult and boring, all these values are 77 spellpower so good but not insane.
Ghostly Blade: 372%/172 - regularly crit for 2-4k
Shield Guardian: almost maxed out at 77 spellpower which like I said should make me pretty much immune to weapon attacks if it was working (952%)
Power Armor: the physical power stat doesn't increase by adding 4 more points to it so it seems to be working, actually this might be decent if you were to get a good shield guardian, I know some shields have pretty big fatigues.
Arcane Harmony:
Arcane: decent, but not sure if worth 5 points when kind of situational
Light: probably low
Darkness: seems useless
Temporal: good
Blight: 19 spellpower for me, seems like a really weak bloodlust only when you get hit by a specific element
Chaos Armor:
96% evasion, random resistance, and crit reduction with 1:6.5 chance to lower duration for an average of probably 7-9 turns actually seems really strong.
Arcana Unleashed:
seems to hit for about 1500 total on 0% resistance, about 3/5 of heat with 9x the mana cost, over 5x the cooldown, and potentially crippling yourself.
Wild Bolts:
hits for about 1100, +200 per fire bolt, so 1-2 more at max rank would probably be good.
Defensive Posture:
Nothing really wrong with it exactly, it just felt a little out of place with the class and the numbers seem a bit too low. With a good amount of dex (for an enchanter) you get about 12 armor/defense for 5 generics.
Artifacts: Helm of the Slow and some early game boots with a bit of armor and physical save seemed pretty meh. I actually didn't realize you added so many so when I said most that was wrong more like a few of the ones I saw.
Hope this feedback is helpful to you
Ghostly Blade: 372%/172 - regularly crit for 2-4k
Shield Guardian: almost maxed out at 77 spellpower which like I said should make me pretty much immune to weapon attacks if it was working (952%)
Power Armor: the physical power stat doesn't increase by adding 4 more points to it so it seems to be working, actually this might be decent if you were to get a good shield guardian, I know some shields have pretty big fatigues.
Arcane Harmony:
Arcane: decent, but not sure if worth 5 points when kind of situational
Light: probably low
Darkness: seems useless
Temporal: good
Blight: 19 spellpower for me, seems like a really weak bloodlust only when you get hit by a specific element
Chaos Armor:
96% evasion, random resistance, and crit reduction with 1:6.5 chance to lower duration for an average of probably 7-9 turns actually seems really strong.
Arcana Unleashed:
seems to hit for about 1500 total on 0% resistance, about 3/5 of heat with 9x the mana cost, over 5x the cooldown, and potentially crippling yourself.
Wild Bolts:
hits for about 1100, +200 per fire bolt, so 1-2 more at max rank would probably be good.
Defensive Posture:
Nothing really wrong with it exactly, it just felt a little out of place with the class and the numbers seem a bit too low. With a good amount of dex (for an enchanter) you get about 12 armor/defense for 5 generics.
Artifacts: Helm of the Slow and some early game boots with a bit of armor and physical save seemed pretty meh. I actually didn't realize you added so many so when I said most that was wrong more like a few of the ones I saw.
Hope this feedback is helpful to you

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- Thalore
- Posts: 151
- Joined: Mon Oct 24, 2011 8:05 pm
Re: Arcanum Class Pack v1.2
Making silly artifacts is cool:)) But umm...they shouldnt make you feel like youve been robbed on a drop...IE Helm of the Slow, Soleguard. Make some hidden abilities on em at least:).
Re: Arcanum Class Pack v1.2
There is always a chance.spiralrazor wrote:Any chance on resolving the conflict with Draconians/Alchemist/Taints ?
I have no idea what the Taints clash is though.
If Power Armour is not giving a physical power boost, then I'll think about adding another minor effect to it.
Arcana Unleashed: Damn unbalanced Heat!

Artifacts: There are about 40 extras in the addon. I'm pretty sure you aren't robbed of a drop. Adding more artifacts seems to make artifacts drops more common.
Scatter: Will add Out of Phase.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v1.2
Happens in the Arena at random, no real problems caused, just for whenever.
Code: Select all
Lua Error: ...ns/arcanum/superload//data/talents/spells/explosives.lua:27: attempt to index field 'alchemy_golem' (a nil value)
At [C]:-1 __index
At ...ns/arcanum/superload//data/talents/spells/explosives.lua:27 on_learn
At /engine/interface/ActorTalents.lua:355 learnTalent
At /mod/class/Actor.lua:3091 learnTalent
At /engine/resolvers.lua:90
At /engine/Entity.lua:520 resolve
At /engine/Zone.lua:408 finishEntity
At /engine/Zone.lua:349 makeEntity
At /mod/class/generator/actor/Arena.lua:567 generateOne
At /mod/class/generator/actor/Arena.lua:288 tick
At /data/zones/arena/zone.lua:54 on_turn
At /mod/class/Game.lua:1132 onTurn
At /engine/GameEnergyBased.lua:88 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1066
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: Arcanum Class Pack v1.3
Updated.
Bugs fixed, talents tweaked and artifact gems interact with golems more.
Bugs fixed, talents tweaked and artifact gems interact with golems more.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: Arcanum Class Pack v1.3
Well, my character popped a gold chest yesterday and got the best results EVER. A LUA error popped out! (Rare treasure indeed!)
I originally thought this was a standard game error and reported it ingame... But upon closer inspection, this appears to be an arcanum related error?
Is this arcanum after all, or just main game? And why is an alchemist rare attempting to get an effect for shadowflame?
I originally thought this was a standard game error and reported it ingame... But upon closer inspection, this appears to be an arcanum related error?
Code: Select all
[LORE] learnt rhaloren-note-1
[LOG]
[USERCHAT] channel achievement GDubz tome Level 10 (Exploration mode) false false
[SPELL] friendly fire chance 100
[SPELL] friendly fire chance 100
[SPELL] friendly fire chance 100
[SPELL] friendly fire chance 100
Server latency 125
[USERCHAT] channel achievement Selan tome Curse Lifter false false
[USERCHAT] channel achievement dogbear tome Home sweet home false false
[SPELL] friendly fire chance 100
Loading tile object/totem_elm.png
[LOG] #GOLD#An object rolls from the chest!
Added unique mod.class.NPC/Aduba the elven tempest :: 1
fight: alchemist agate shimmering elm magestaff of might :: OFFHAND QUIVER
fight: alchemist agate spellwoven linen robe of light (#RESIST#) :: nil QUIVER
[LOG] Aduba the elven tempest wears: #FFFFFF#62 #UID:103963:0#alchemist agate#LAST#.
[Identify] steel battleaxe true
fight: iron mail armour steel battleaxe :: OFFHAND BODY
[Identify] iron mail armour true
[LOG] Aduba the elven tempest activates Stone Skin.
[LOG] Aduba the elven tempest activates Thunderstorm.
[SOUND] loading from /data/sound/talents/thunderstorm.ogg :=: sound "/data/sound/talents/thunderstorm.ogg" : <static>
[LOG] #0080FF#A furious lightning storm forms around Aduba the elven tempest!
[LOG] Aduba the elven tempest activates Premonition.
[LOG] Aduba the elven tempest activates Body of Fire.
[SOUND] loading from /data/sound/talents/fireflash.lua :=: /data/sound/talents/fireflash.ogg :>
[SOUND] :=> sound "/data/sound/talents/fireflash.ogg" : <static>
[LOG] #FF8000#Aduba the elven tempest turns into pure flame!
[LOG] Aduba the elven tempest activates Lightning Infusion.
[LOG] Aduba the elven tempest activates Quintessence.
stack traceback:
[C]: in function 'error'
/engine/Particles.lua:55: in function 'loaded'
/engine/Particles.lua:35: in function 'init'
/engine/class.lua:39: in function 'new'
/data-arcanum/talents/spells/corrupted_elements.lua:177: in function 'activate'
/engine/interface/ActorTalents.lua:188: in function </engine/interface/ActorTalents.lua:179>
Lua Error: /engine/interface/ActorTalents.lua:230: /engine/Particles.lua:55: cannot open /data/gfx/particles/shadowflame.lua: No error
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:230 useTalent
At /mod/resolvers.lua:500 check
At /engine/Zone.lua:586 addEntity
At /data/general/events/glowing-chest.lua:80 fct
At /engine/ui/Dialog.lua:108 fct
At /engine/ui/Button.lua:64
At /engine/KeyBind.lua:224 receiveKey
At /engine/ui/Dialog.lua:533 keyEvent
At /engine/ui/Dialog.lua:306
[ONLINE PROFILE] sending error
[LOG] #YELLOW#Error report sent, thank you.
Server latency 7771
[LOG] Black Mage casts Illuminate.
[LOG] Golem (servant of Aduba the elven tempest) resists the blinding light!
[LOG] Green worm mass resists the blinding light!
checkHit(smooth) 16.949237940143 35.5 => chance to hit 25.939824443608
checkHit(smooth) 16.949237940143 35.5 => chance to hit 17.512667401022
[LOG] Aduba the elven tempest loses sight!
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
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- Thalore
- Posts: 151
- Joined: Mon Oct 24, 2011 8:05 pm
Re: Arcanum Class Pack v1.3
Hmmm...still seems to be conflicting with the latest Draconian:( Or some combination is. Loads fine without Drac...hangs when enabling.
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- Thalore
- Posts: 151
- Joined: Mon Oct 24, 2011 8:05 pm
Re: Arcanum Class Pack v1.3
[LOG] Enchanted Shadowgirl casts Fortify Enchantment.
Lua Error: /data-arcanum/talents/spells/ordered-hedgemagic.lua:77: attempt to index field 'learn_talent' (a nil value)
At [C]:-1 __index
At /data-arcanum/talents/spells/ordered-hedgemagic.lua:77 action
At /mod/dialogs/ShowInventory.lua:94 use
At /mod/dialogs/ShowInventory.lua:39 fct
At /engine/ui/Inventory.lua:114 fct
At /engine/ui/ListColumns.lua:459 onUse
At /engine/ui/ListColumns.lua:131 fct
At /engine/Mouse.lua:52 receiveMouse
At /engine/Mouse.lua:90 delegate
At /engine/ui/Inventory.lua:182 mouseEvent
At /engine/ui/Inventory.lua:128 fct
At /engine/Mouse.lua:52 receiveMouse
At /engine/Mouse.lua:90 delegate
At /engine/ui/Dialog.lua:525 mouseEvent
At /engine/ui/Dialog.lua:304 fct
At /engine/Mouse.lua:52
At lvl 2 Ordered Hedgemagic, you can keep on enchanting your staff ...mine currently sits at base power 108, tier 2 staff.
Lua Error: /data-arcanum/talents/spells/ordered-hedgemagic.lua:77: attempt to index field 'learn_talent' (a nil value)
At [C]:-1 __index
At /data-arcanum/talents/spells/ordered-hedgemagic.lua:77 action
At /mod/dialogs/ShowInventory.lua:94 use
At /mod/dialogs/ShowInventory.lua:39 fct
At /engine/ui/Inventory.lua:114 fct
At /engine/ui/ListColumns.lua:459 onUse
At /engine/ui/ListColumns.lua:131 fct
At /engine/Mouse.lua:52 receiveMouse
At /engine/Mouse.lua:90 delegate
At /engine/ui/Inventory.lua:182 mouseEvent
At /engine/ui/Inventory.lua:128 fct
At /engine/Mouse.lua:52 receiveMouse
At /engine/Mouse.lua:90 delegate
At /engine/ui/Dialog.lua:525 mouseEvent
At /engine/ui/Dialog.lua:304 fct
At /engine/Mouse.lua:52
At lvl 2 Ordered Hedgemagic, you can keep on enchanting your staff ...mine currently sits at base power 108, tier 2 staff.
Re: Arcanum Class Pack v1.3
ZOMG HAX!
Crim, do you have shaders disabled?
I'm guessing I made a typo in the non shader vfx for Quintessence.
Oh and spiralrazor, check the log file after terminating the loading hang.

Crim, do you have shaders disabled?
I'm guessing I made a typo in the non shader vfx for Quintessence.
Oh and spiralrazor, check the log file after terminating the loading hang.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: Arcanum Class Pack v1.3
I believe so, given that my computer has no support for shaders at all. (I think it defaulted to off for me.) If it's not off, it's also not displaying, given the aforementioned lack of support.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
Re: Arcanum Class Pack v1.3
Hotfix, fresh from the oven: http://te4.org/games/addons/tome/arcanu ... s-pack-v13
My feedback meter decays into coding. Give me feedback and I make mods.
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- Thalore
- Posts: 151
- Joined: Mon Oct 24, 2011 8:05 pm
Re: Arcanum Class Pack v1.3
Yeah, i plan on throwing that staff away..thats a little too cheaty, even for me:)
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- Thalore
- Posts: 151
- Joined: Mon Oct 24, 2011 8:05 pm
Re: Arcanum Class Pack v1.3
Hmm...just realized i dont know what you want me to check for? Tell me which lines you want, and ill post em up.
Re: Arcanum Class Pack v1.3
Code: Select all
[LOG] Alchemist activates Lightning Infusion.
stack traceback:
...dons/arcanum/superload//data/talents/spells/infusion.lua: in function 'activate'
/engine/interface/ActorTalents.lua:188: in function </engine/interface/ActorTalents.lua:179>
Lua Error: /engine/interface/ActorTalents.lua:230: ...dons/arcanum/superload//data/talents/spells/infusion.lua:81: attempt to index field 'alchemy_golem' (a nil value)
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:230 useTalent
At /mod/ai//tactical.lua:366 runAI
At /mod/ai//tactical.lua:392 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1066
Happens for alchemists in the ARENA, not in the actual game. I assume because they don't get a golem.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal