Parcae2 wrote:It's also worth noting that the upcoming infinite scaling of talents will presumably mean that there are fewer Level 7 breakpoints for skills, meaning that boosting categories will be further disadvantaged compared to unlocking new ones or adding infusions. I like this idea.
This brings up a good point. Infinite scaling starts to introduce diminishing returns on most talents past effective talent level 5, though the effect is pretty small for the first few addition talent levels. Allowing 2 category boosts will have slightly less impact at the high end than they would without the scaling changes.
However, In order to minimize the effect of the scaling on the current Maj'Eyal campaign, I've tried to make the revised talent effects match the existing ones as closely as possible, including preserving break points at talent levels 5 and 6.5 (typical of maxed out core class talents) where possible.
Sirrocco wrote:Eh? I'm not sure I buy it. Cat-boosting is already a viable option in a number of cases (and one I personally use a fair bit), and I'm not generally a fan of straight character power upgrades.
This is a reasonable concern, but, outside of a few specific cases, I don't think this will be much of a boost, honestly. I've run a number of high-level test characters as part of Infinite500 development, and unlocking new categories for high level characters is almost always a better option when there are enough talent points available to develop the new skills. Bear in mind that I500 awards new category points every 30 levels after level 66, so there are eventually enough points to spread around. My experience has been that there is usually one or two really important talent categories that are worth increasing mastery on, but that most are out competed by opening up completely new categories (particularly those made available from escort quests).