Draconian race

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spiralrazor
Thalore
Posts: 151
Joined: Mon Oct 24, 2011 8:05 pm

Re: Draconian race

#76 Post by spiralrazor »

on use is much preferable.

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Draconian race

#77 Post by Crim, The Red Thunder »

Sure enough... Arcanum interferes with the necklace dropping on the previous version. Maybe on the next one too. Go figure. Since you were planning on compatibility for arcanum (and already have it for druid), I'm not sure if this is a fix needed on your end, or on arcanum's end.

No clue why though. Arcanum doesn't mess with drops, that I know of. (And there goes my hopes of Draconian Arcanist Melee Mage...)

Also, the text on the artifact lore looks a bit wonky. Not sure if that's my computer or resolution or what. Seems to drop to a new line in the middle of a sentence.

Finally, is 'let the energies run wild' a completely random form, or just one of a select few?
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

spiralrazor
Thalore
Posts: 151
Joined: Mon Oct 24, 2011 8:05 pm

Re: Draconian race

#78 Post by spiralrazor »

Crim, The Red Thunder wrote:Sure enough... Arcanum interferes with the necklace dropping on the previous version. Maybe on the next one too. Go figure. Since you were planning on compatibility for arcanum (and already have it for druid), I'm not sure if this is a fix needed on your end, or on arcanum's end.

No clue why though. Arcanum doesn't mess with drops, that I know of. (And there goes my hopes of Draconian Arcanist Melee Mage...)

Also, the text on the artifact lore looks a bit wonky. Not sure if that's my computer or resolution or what. Seems to drop to a new line in the middle of a sentence.

Finally, is 'let the energies run wild' a completely random form, or just one of a select few?

Its completely random, although the forms you can choose have a higher percentage chance of being chosen. I rolled an Earth Body on a Werebeast though, but it did take a few rerolls to see it.





Btw, latest update causing game to hang on New or Load Game....

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Draconian race

#79 Post by Hellcommander »

Does the light dragon's light spear pierce enemies or just hit on?
If it doesn't you should make it hit all enemies it a straight path since it is a "spear".
Ei turn it to a beam if its a bolt.
"edited"
Never mind i see from the code that the light dragon's breath is a beam and shadow is a single ball.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Draconian race

#80 Post by HousePet »

Latest version of Arcanum is clashing cos of the Alchemist event on first boss kill.
I think we should ask DarkGod for a hook. Might be able to help clean up the Arena/ID situation too.
My feedback meter decays into coding. Give me feedback and I make mods.

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Draconian race

#81 Post by ajfluffy »

So each class has between 3 and think 7 or 8 (alchemists) possible types, but only the basic ones have dialogs.

Also, my plan was to make the light dragons ability do diminishing damage as it penetrated foes, but haven't gone back and actually done that yet heh.

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Draconian race

#82 Post by ajfluffy »

As for interactions with taints and the new version of arcanum there isn't anything I can do. I'm looking into the ID thing now.

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Draconian race

#83 Post by Hellcommander »

I don't think light dragon needs nerfed unless you make it only do less damage after like 5 enemies since the many of the others have breath weapons that do full damage in a cone.

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Draconian race

#84 Post by ajfluffy »

light dragon's breath has one of highest damage ranges tho fyi :)

another quick update:

arena and ID are now working(i hope!)
added types for necromancer, brawler, and sun paladins

--> also note that these models are NOT final and will be updated in the future.

Reidan
Higher
Posts: 77
Joined: Sat Oct 20, 2012 7:47 pm

Re: Draconian race

#85 Post by Reidan »

is there a list of the special types and which classes can get them somewhere?

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Draconian race

#86 Post by ajfluffy »

So far best stuff is alchemists, pallys, and werebeasts synergy wise. I'll post a summary tomorrow.

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Draconian race

#87 Post by ajfluffy »

O and brawler

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Draconian race

#88 Post by ajfluffy »

BTW, if anyone can suggest a good image editor which is free so I can do proper talent icons that would be awesome.

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Draconian race

#89 Post by Hellcommander »

You should just lower the damage some then.

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Draconian race

#90 Post by Hellcommander »

Empyreal addon class is also supported good.

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