Draconian race

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ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Draconian race

#46 Post by ajfluffy »

Sure thing, anothrils aren't fully added but will give them same types. Need to add a subclasses unique to both sun paladin and anothrils still.

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Draconian race

#47 Post by ajfluffy »

On a related note, are you playing with latest version? Doesn't look like code I used for character sheet was working on your chars.

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Draconian race

#48 Post by Hellcommander »

I get to choose from 4 but it only seems to roll fire ice and lightning. (By restarting client to reroll). For werebeast I was aiming for the void (shadow) drake type since it uses stealth and has a stun breath.

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Draconian race

#49 Post by Hellcommander »

The Empyreal custom class only gets to choose from fire lightning ice and the random one.
Can you make it so that they can choose between light dragon, shadow dragon, and whatever else you want to give them to choose from.

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Draconian race

#50 Post by ajfluffy »

I was intending to do just that. Any suggestions on powers and you can post them here or pm :) won't be releasing any more until Monday.

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Draconian race

#51 Post by Hellcommander »

How about a twilight dragon form that does half light and half dark damage for the 3rd choice.
Still need to think up what abilities such a form would have but how about that (since that would go along with the theme).

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Draconian race

#52 Post by Hellcommander »

Can you add the following support for these classes from the Arcanum Class Pack:
For the enchanter can you give them the choose between Fire, Arcane, and Sand.
For the elementalist can you give them the choose between Fire, Cold. and Lightning (Sand as an random one plus chance of others that deal elemental damage including blight).
For the arcanist can you give them the choose between arcane, dark, and mind.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Draconian race

#53 Post by HousePet »

I think Arcanist would benefit more from a Temporal than a Mind type. :)
My feedback meter decays into coding. Give me feedback and I make mods.

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Draconian race

#54 Post by ajfluffy »

Sounds good, ill add spellsword to be same as arcane blade as well.

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Draconian race

#55 Post by ajfluffy »

Just a quick update.
Created new dragon type for berserkers and werebeasts that focuses on causing bleed damage.
Added some support for other classes(altho in many cases there is no special dragon yet).

There is now a quest to replace the existing one which will still grant the maze/old forest/etc quest.

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Draconian race

#56 Post by Crim, The Red Thunder »

ajfluffy wrote:New version :)

You can now choose your dragon type when you pickup an item acquired from the first boss.
This process is at least partly configured for:
sun paladins
wyrmics
oozemancers
anorithils
archmages
arcane blades
shadowblades
solipsists
mindslayers
doomed
alchemists
druids

Basically you are presented with a simple choice(or multiple choices) and have the option of allowing the game to randomly choose your type(which can include more powerful subclass specific types)
Really need to read better. Is this the ONLY method of getting a dragon type? Because if so, you're screwing Arena mode and Infinite dungeon mode characters. No wonder I wasn't getting anything at 8... I was looking for addon conflicts.

As an alternate to that, can you flag killing the first 'boss type' or 'unique' enemy, instead of first journal boss or something? I fought prox in ID and that doesn't currently trigger it, neither does Ryal (first arena boss) in the arena. We need help getting our ID dragons running...
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Draconian race

#57 Post by ajfluffy »

It's the first kill of any boss type. I'll take a look there may be something excluding arena campaign or Id.

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Draconian race

#58 Post by Crim, The Red Thunder »

You say it's tied to picking up the loot off the first boss. Does that mean it's tied to picking up the rod of recall, which wouldn't be dropped in the ID or Arena?
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Draconian race

#59 Post by Hellcommander »

Take note it seems the new version does not work with more taints for some reason (it gets stuck at 100 %).
Does not work with Kestin Highfin's Vault, Werebeast class, and arcanum class pack from what I have tested.

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Draconian race

#60 Post by ajfluffy »

Your right, it is tied directly to the rod. I'll try to fix it in arena and ID.

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