[1.0.4] Misc Objects Addon

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Peppersauce
Thalore
Posts: 190
Joined: Tue Jul 03, 2012 7:04 pm

[1.0.4] Misc Objects Addon

#1 Post by Peppersauce »

An addon for bringing some more objects into the game, at present this addon has:

- Shortstaves (1h staves for freaky builds, like... Reavers, hehe)
- Whips (and I mean non artifact ones)
- Rapiers (swords with low crit chance and high APR, they run on Cun/Dex and require Dagger mastery instead of Weapons mastery... broken much? :lol: ) (they're meant to go with a class that's in planning phase right now)
- Some pretty hidden and hard to track LUA bugs with regards to randart tables and stuff like that :lol:

Coming soon: (I guess)

- A scroll that grants Exotic weapons mastery on use
- Blade of the Scoundrel (artifact Rapier)
- Probably more artifacts
- A new (secret) item type for the off-hand
- Eh.... I forgot what else

Get it here, I dare you! :lol:
http://te4.org/games/addons/tome/misc-objects-addon

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: [1.0.4] Misc Objects Addon

#2 Post by StarKeep »

Love me some Sauce Objects.

Need to get around to a dual-whipping rogue.
For... educational purposes.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

StarKeep
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Re: [1.0.4] Misc Objects Addon

#3 Post by StarKeep »

So noticed two things.

First: After learning exotic weapon mastery from a warrior escort, it appeared on the combat training list, trailing off to the point where you can only see a 4th of it. Never learnt it before, so not sure if thats Vanilla, or from you.

Second: It didn't validate for some reason.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Peppersauce
Thalore
Posts: 190
Joined: Tue Jul 03, 2012 7:04 pm

Re: [1.0.4] Misc Objects Addon

#4 Post by Peppersauce »

Never took exotic mastery in the game, I had no reason to in vanilla and never had a chance with this addon on... I didn't change any code that could affect it tho, so I guess it's a bug and it's better if you report it :wink:

About validating... I'm wrapping my head around it and... after a couple of hours I'm still sure that there's no reason for it not validating so... ToME hates me. :cry:

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: [1.0.4] Misc Objects Addon

#5 Post by Crim, The Red Thunder »

StarKeep wrote:So noticed two things.

First: After learning exotic weapon mastery from a warrior escort, it appeared on the combat training list, trailing off to the point where you can only see a 4th of it. Never learnt it before, so not sure if thats Vanilla, or from you.

Second: It didn't validate for some reason.
That's vanilla, not his addon. Happened to me before. It's likely a result of your resolution size, and the length apportioned to the class column, compared to generic column. A widescreen resolution might well fix it, or maybe it's just a bug in the code. Thankfully, you can see enough to put points in it, but it's still annoying.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

jenx
Sher'Tul Godslayer
Posts: 2263
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Re: [1.0.4] Misc Objects Addon

#6 Post by jenx »

I often run solipsist with offhand living shield or shield of resilience. can you design an offhand mindstar shield, with high hp, def, arm, but contributes as a mindstar?
MADNESS rocks

Peppersauce
Thalore
Posts: 190
Joined: Tue Jul 03, 2012 7:04 pm

Re: [1.0.4] Misc Objects Addon

#7 Post by Peppersauce »

jenx wrote:I often run solipsist with offhand living shield or shield of resilience. can you design an offhand mindstar shield, with high hp, def, arm, but contributes as a mindstar?
Artifact? Sure, no biggie, sounds like a cool idea, I'll toy with the concept a bit... will try not to make it astonishingly overpowered tho :lol:
Last edited by Peppersauce on Mon Jun 10, 2013 12:56 am, edited 2 times in total.

StarKeep
Uruivellas
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Re: [1.0.4] Misc Objects Addon

#8 Post by StarKeep »

Crim, The Red Thunder wrote:That's vanilla, not his addon. Happened to me before. It's likely a result of your resolution size, and the length apportioned to the class column, compared to generic column. A widescreen resolution might well fix it, or maybe it's just a bug in the code. Thankfully, you can see enough to put points in it, but it's still annoying.
Well, I play in 1600/900, so I dunno if that qualifies as widescreen.


Just tried out dual-Whipping for the first time. Twas kinky.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Peppersauce
Thalore
Posts: 190
Joined: Tue Jul 03, 2012 7:04 pm

Re: [1.0.4] Misc Objects Addon

#9 Post by Peppersauce »

StarKeep wrote:Just tried out dual-Whipping for the first time. Twas kinky.
Hehehehe, it's pretty nice... dual-wielding for 80% attack speed... and Flurrying at the same time :D

Peppersauce
Thalore
Posts: 190
Joined: Tue Jul 03, 2012 7:04 pm

Re: [1.0.4] Misc Objects Addon

#10 Post by Peppersauce »

Now it validates! (not thanks to me ofc :lol: )

spiralrazor
Thalore
Posts: 151
Joined: Mon Oct 24, 2011 8:05 pm

Re: [1.0.4] Misc Objects Addon

#11 Post by spiralrazor »

graphics conflict when running with Sagecrins equipment tweaks, had to disable. Was making all toons hands and faces disappear.

Crim, The Red Thunder
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Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: [1.0.4] Misc Objects Addon

#12 Post by Crim, The Red Thunder »

Hangs at 100% when attempting to start a new character with Infinite500 turned on. Just those two addons create the conflict, with nothing else active. Log attached. (It cuts off unexpectedly with a partial word. That's as far as it gets.)
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Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

Peppersauce
Thalore
Posts: 190
Joined: Tue Jul 03, 2012 7:04 pm

Re: [1.0.4] Misc Objects Addon

#13 Post by Peppersauce »

Hmm... I don't get any notifications about this thread... oh well, better late than never.
spiralrazor wrote:graphics conflict when running with Sagecrins equipment tweaks, had to disable. Was making all toons hands and faces disappear.
I honestly don't know what may cause it, there's no new graphics in this addon. No errors? Does the log say anything relevant?
Crim, The Red Thunder wrote:Hangs at 100% when attempting to start a new character with Infinite500 turned on. Just those two addons create the conflict, with nothing else active. Log attached. (It cuts off unexpectedly with a partial word. That's as far as it gets.)
Same here, they shouldn't conflict, log says nothing that may help me pinpoint the issue. Will try to see what's causing this.

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: [1.0.4] Misc Objects Addon

#14 Post by Crim, The Red Thunder »

Something not mentioned in the first post (related to the lua error that says something about randart generation of shortstaves), receiving this error when first entering a zone, seems to cause the next area of the zone to misplace you multiple floors. This has occured numerous times, both in the main campaign (typically in trollmire) and in the ID, where I moved from my starting floor with a lua error about a randart staff, to floor 51, with absolutely no chance of survival. In trollmire, it typically drops you around a Dungeon level in the mid 20's/30's.

If you could track down and fix this, it would be hugely appreciated, given the uniqueness and appreciation of rapiers/shortstaves/whips that can actually be used. (And we still want that yet-to-be-released bard class for the rapiers!)
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

Peppersauce
Thalore
Posts: 190
Joined: Tue Jul 03, 2012 7:04 pm

Re: [1.0.4] Misc Objects Addon

#15 Post by Peppersauce »

Crim, The Red Thunder wrote:Something not mentioned in the first post (related to the lua error that says something about randart generation of shortstaves), receiving this error when first entering a zone, seems to cause the next area of the zone to misplace you multiple floors. This has occured numerous times, both in the main campaign (typically in trollmire) and in the ID, where I moved from my starting floor with a lua error about a randart staff, to floor 51, with absolutely no chance of survival. In trollmire, it typically drops you around a Dungeon level in the mid 20's/30's.

If you could track down and fix this, it would be hugely appreciated, given the uniqueness and appreciation of rapiers/shortstaves/whips that can actually be used. (And we still want that yet-to-be-released bard class for the rapiers!)
Iirc there's gonna be a "short" staff ego in 1.0.5, so I'm probably gonna scrap shortstaves as soon as the next version's available. I'm on "vacation" as of now tho so I'm not really gonna touch any code soon, sorry. :wink:
But... if you can post a screen or the content of that lua error here it's gonna make bughunting way easier and I could try to fix it soon-ish :D

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