At the moment, I'm thinking the entire world map ranks about there...darkgod wrote:Dropping anywhere in the wild is easy, it's kidna like T4 ambush but you can choose to enter.
As for sides matching other sides, implementation detail, IMO you should do that when the whole rest of the game works. This is utterly non important
Any thoughts on my UI question above, then?darkgod wrote:UI is *hugely important*, we are in 2013, UIs from the 80ies just wont cut it

Pfft, no worries, the current UI is a cobbled-together mess anyway.rexorcorum wrote:On a different note, this most probably will drag the whole UI look question in, but ... one issue at a time
...I was more concerned about license issues, actually.rexorcorum wrote:Not much I guess - they have this distinct look with ovals, gradients and vector-y stuff, shouting "modern" and we're considering ToME Classic here, for crying out loud!Zizzo wrote:I had considered that possibility, but I wasn't sure how kosher it would be.![]()
Cool. To address your earlier request, then:rexorcorum wrote:No worries, we're just messing with each other (and I have this pesky habit of constantly jumping between the Main Quest and various sidequests...)Zizzo wrote:Oh dear. Is this something I don't want to get in the middle of?
Hmm, let's see, I guess Beornings' Bear Form talent would be the most obvious. Possessors, apart from any talents from their possessed body, have two main talents: Deincarnate, to leave your current body, and Possess Body, to enter a new body (T2 uses a single power for these, but I think they work better as separate talents). And I think I'm going to make Change Melee Style into a talent, conferred by the Barehand-combat and Bearform-combat skills.rexorcorum wrote:give me a small sample of skills (ToME2 was long time ago and don't remember them much) and within a week I'll come up with something to show.
And if we're starting to talk about contributions now, is there an easy way to add an Acknowledgements screen of some sort to a module?