Currently, Oozes that split count as a kill for a round to end, causing the countdown to start while some enemies are still alive.
Problem is, if it's a boss wave, the boss simply... spawns, in the middle of a fight, meaning instant death.
Since this bug hasn't been fixed, I request Oozes simply be removed from The Arena.
Remove Ooze enemies from the Arena
Moderator: Moderator
Remove Ooze enemies from the Arena
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: Remove Ooze enemies from the Arena
This happens with more than oozes (I think - it could be that there are just a lot of ooze enemies and I don't notice).
I think a better solution would be to count remaining monsters rather than killed vs. spawned.
I think a better solution would be to count remaining monsters rather than killed vs. spawned.