[1.0.4] Star Shot Artefact Ammo - bugged after Ambush?

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
rexorcorum
Graphical God
Posts: 482
Joined: Wed Jan 05, 2011 8:05 am
Location: There and Back again

[1.0.4] Star Shot Artefact Ammo - bugged after Ambush?

#1 Post by rexorcorum »

After surviving the Orc ambush, the Star Shot appears to have gone bonkers - on every hit it spews a Lua error and I think it has lost the AoE explosion, burning and shockwave effects. Here's the error - already reported on the ingame console, but decided to post it also:

Code: Select all

Lua Error: /data/general/objects/world-artifacts.lua:2677: attempt to index global 'DamageType' (a nil value)
	At [C]:-1 __index
	At /data/general/objects/world-artifacts.lua:2677 fct
	At /mod/class/interface/Archery.lua:376 damtype
	At /engine/interface/ActorProject.lua:374 projectDoAct
	At /engine/interface/ActorProject.lua:461 projectDoStop
	At /engine/Projectile.lua:222 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1054
and another similar one:

Code: Select all

Lua Error: /data/general/objects/world-artifacts.lua:2677: attempt to index global 'DamageType' (a nil value)
	At [C]:-1 __index
	At /data/general/objects/world-artifacts.lua:2677 fct
	At /mod/class/interface/Archery.lua:376 damtype
	At /engine/interface/ActorProject.lua:374 projectDoAct
	At /engine/interface/ActorProject.lua:461 projectDoStop
	At /engine/Projectile.lua:246 check
	At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
	At /engine/Actor.lua:205 move
	At /mod/class/Actor.lua:994 runAI
	At /engine/ai//simple.lua:206 runAI
	At /engine/ai//talented.lua:64 doAI
	At /mod/class/NPC.lua:61 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1054 
I'm using the Hare-Skin Sling if that is relevant in any way.

Cheers!

EDIT: And a third one:

Code: Select all

Lua Error: /data/general/objects/world-artifacts.lua:2677: attempt to index global 'DamageType' (a nil value)
	At [C]:-1 __index
	At /data/general/objects/world-artifacts.lua:2677 fct
	At /mod/class/interface/Archery.lua:376 damtype
	At /engine/interface/ActorProject.lua:374 projectDoAct
	At /engine/interface/ActorProject.lua:461 projectDoStop
	At /engine/Projectile.lua:246 check
	At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
	At /engine/Actor.lua:205 move
	At /mod/class/Actor.lua:994 move
	At /engine/ai//simple.lua:140 runAI
	At /engine/ai//simple.lua:196 runAI
	At /engine/ai//talented.lua:64 doAI
	At /mod/class/NPC.lua:61 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1054 
Forgot to mention that I'm using the latest ZOmnibus and the outdated nate's addons Chronometer and Fx4fx.
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: [1.0.4] Star Shot Artefact Ammo - bugged after Ambush?

#2 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Post Reply