New version

You can now choose your dragon type when you pickup an item acquired from the first boss.
This process is at least partly configured for:
sun paladins
wyrmics
oozemancers
anorithils
archmages
arcane blades
shadowblades
solipsists
mindslayers
doomed
alchemists
druids
Basically you are presented with a simple choice(or multiple choices) and have the option of allowing the game to randomly choose your type(which can include more powerful subclass specific types)
Finally got off my butt and writing something of my own instead of harassing people about their addons. This is still initial design, but I figured that it would be nice to poll the community some.
EDIT:
New version posted:
Updates:
Bugfixes
Fully investing in dragon talents causes players to transfrom when using channel power
---Thanks to rexorcorum for the awesome player and dragon models!
Channel power's effects were increased and cooldown is longer
The random dragon type generated is now weighted based on which class someone is. (this will work even with custom classes)
A new artifact was created that gives some lore.
There are currently 9 types of dragons implemented, but I have two more planned for next release. Code was restructed to make adding new types easier.
TODO: soliphist/doomed type dragon and werebeast/druid type dragon
new zone unlocked at level 15 with some actual lore
So my plans:
Start out as humans with no defining characteristics, but after level 8(maybe 16) and purchasing racial talents their model changes to half dragon(need to get some png for these) whose color is determined at birth.
Racial bonuses to resist and damage based on dragon type and breath weapon as final racial with the special effect of that element(maybe just higher damage for fire?) Ie blinding light.
So, any thoughts?
EDIT:
So completed coding for many flavors, but may make additional alterations to the first talent. I am having some trouble using the addon uploader so will have to wait until monday for the release

also, still no graphics XD may instinute shaders for interestingness until I can get real tiles.