[1.0.4] I just found a randart with +70 mental save :-)

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jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

[1.0.4] I just found a randart with +70 mental save :-)

#1 Post by jenx »

So now my saves are 95, 92, 99. Should get to 100 eventually, though I am on high peak 7.

http://te4.org/characters/2460/tome/c99 ... 6ff8f6d5b3

...oh, did I mention I am solipsist? :mrgreen:

Code: Select all

 Main armor
g) Korykalthosta (5 def, 0 armour)
   Type: armor / cloth ; tier 5

When wielded/worn:
Defense: +5
Damage when the wearer hits(melee): 4 blight
Changes damage: +12% blight
Physical save: +20
Spell save: +16
Mental save: +70
Mana each turn: +0.40
Psi each turn: +0.25
Psi when hit: +0.08
Psi per kill: +4.00
Maximum psi: +50.00
MADNESS rocks

Hachem_Muche
Uruivellas
Posts: 744
Joined: Thu Nov 18, 2010 6:42 pm

Re: [1.0.4] I just found a randart with +70 mental save :-)

#2 Post by Hachem_Muche »

Holy saves Batman! :lol:

The changes in 1.0.4 make more focused randart generation possible, as this example shows.
Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.

Umbrall
Thalore
Posts: 153
Joined: Sat Feb 23, 2013 7:53 pm

Re: [1.0.4] I just found a randart with +70 mental save :-)

#3 Post by Umbrall »

Actually the focused randart generation didn't do any of that, this is just the one case of a benevolent rng.

The theming gave the two blight mods, and the max psi + psi when hit (but not the psi per turn which was tied in a random mod with mana per turn and was gotten by chance)

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: [1.0.4] I just found a randart with +70 mental save :-)

#4 Post by jenx »

Umbrall wrote:Actually the focused randart generation didn't do any of that, this is just the one case of a benevolent rng.

The theming gave the two blight mods, and the max psi + psi when hit (but not the psi per turn which was tied in a random mod with mana per turn and was gotten by chance)
Does that mean one could go even higher than +70?
MADNESS rocks

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: [1.0.4] I just found a randart with +70 mental save :-)

#5 Post by SageAcrin »

Should be possible to break a hundred with current egos.

Not very likely, mind you...

supermini
Uruivellas
Posts: 800
Joined: Tue May 15, 2012 11:44 pm

Re: [1.0.4] I just found a randart with +70 mental save :-)

#6 Post by supermini »

SageAcrin wrote:Should be possible to break a hundred with current egos.

Not very likely, mind you...
http://te4.org/characters/13640/tome/23 ... c1bc2a4f37

That's from 1.0 version.
<darkgod> all this fine balancing talk is boring
<darkgod> brb buffing boulder throwers

ghostbuster
Uruivellas
Posts: 617
Joined: Mon Oct 09, 2006 7:47 pm

Re: [1.0.4] I just found a randart with +70 mental save :-)

#7 Post by ghostbuster »

Recently got a randart with +142 defense...
Not too useful for my archmage, but impressive !!!

Earwicker
Higher
Posts: 58
Joined: Mon Mar 18, 2013 5:20 pm

Re: [1.0.4] I just found a randart with +70 mental save :-)

#8 Post by Earwicker »

ghostbuster wrote:Recently got a randart with +142 defense...
Not too useful for my archmage, but impressive !!!
Why not? With 5/5 Blur Sight on top of it, you'd make all those rushers cry. :wink:

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: [1.0.4] I just found a randart with +70 mental save :-)

#9 Post by SageAcrin »

supermini wrote:
SageAcrin wrote:Should be possible to break a hundred with current egos.

Not very likely, mind you...
http://te4.org/characters/13640/tome/23 ... c1bc2a4f37

That's from 1.0 version.
I meant 100 raw mindsave from one equip.

Hitting 100 modified total, sure, that's possible.
Recently got a randart with +142 defense...
Not too useful for my archmage, but impressive !!!
That gives you low-mid 60s Defense if you have no other Defense boosters. You can use that with anything for good effect.

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