Shield effects confusion!

Where bugs go to lie down and rest

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ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Shield effects confusion!

#1 Post by ajfluffy »

Not sure if I'm reading this right. It does not look like the special effects for these are being applied correctly.
(The actual effects happen within C:\Tome\game\modules\tome\data\timed_effects\physical.lua)

In C:\Tome\game\modules\tome\data\talents\misc\objects.lua
talent:block

Code: Select all

getProperties = function(self, t)
		local shield = self:hasShield()
		--if not shield then return nil end
		local p = {
			sp = (shield and shield.special_combat and shield.special_combat.spellplated or false),
			ref = (shield and shield.special_combat and shield.special_combat.reflective or false),
			br = (shield and shield.special_combat and shield.special_combat.bloodruned or false),
		}
		return p
	end,
But the ego for each of the above does not actually apply a bloodruned =true within the special combat section.

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Shield effects confusion!

#2 Post by ajfluffy »

Wrote an add-on that fixes this but man blood etched is so powerful heh. Any chance these were removed intentionally?

Mewtarthio
Uruivellas
Posts: 717
Joined: Mon Jul 16, 2012 6:03 pm

Re: Shield effects confusion!

#3 Post by Mewtarthio »

Looking at the history of the ego section on git, I can't find any update since the inclusion of the Block talent that gives the bloodruned ability to an ego. It may have been planned at one point but never used.

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