(The actual effects happen within C:\Tome\game\modules\tome\data\timed_effects\physical.lua)
In C:\Tome\game\modules\tome\data\talents\misc\objects.lua
talent:block
Code: Select all
getProperties = function(self, t)
local shield = self:hasShield()
--if not shield then return nil end
local p = {
sp = (shield and shield.special_combat and shield.special_combat.spellplated or false),
ref = (shield and shield.special_combat and shield.special_combat.reflective or false),
br = (shield and shield.special_combat and shield.special_combat.bloodruned or false),
}
return p
end,