
PS: doesnt mean an Allure Wars campaign cant be a good idea too

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I rather like it that all we have are partisan and incomplete accounts of the worlds history. Definitely a feature.You can't create accurate views from the perspectives of a single historian, or set of stories, even more so when it takes place so far back in the past.
Yeah, more lore means more depth to the world, I just don't expect it to resolve or add much to this conflict. And yes, more campaigns! Allure wars, future campaign for orcs, Even more future campaign for the Shertul and gods to come back (We KNOW they aren't dead... just... waiting...), another campaign to deal with the fearscape, and we STILL have to get to the other side of the void farportal.darkgod wrote:Dont listen to him Grey, write more lore, always !
PS: doesnt mean an Allure Wars campaign cant be a good idea too
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
Definite point. OTOH, consider that your adventurer is in control of a fortress of devastating 'unknown' wrath, capable of orbital bombardment? Or your rod of recall. Yeah, Sher'tul powers are unknown, but we never do see the ziguranth complain about them. Why the hell did I never notice this before? *facepalms*pheonix89 wrote:Funny thing about the various magical catastrophes - they all are a direct result of someone playing around with various remnants of the Sher'tul. Spellblaze/Cataclysm - messing with the farportal network. The thing the sorcerers are doing - they need the staff of Absorption and they need to access the god that fled the godslayers and was sealed away.
And Sher'tul stuff seems to be just as often power source unknown as anything else. And power source unknown also includes some of the freakiest weapons - like that sword that powers up when you crit or kill things, does blight damage and releases some kind of blob monster after a while - or IIRC the one that can steal talents.
Guess the real problem is screwing around with magitech made by people that could kill gods without knowing what precisely you are doing.
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
Which is good. A proper conflict is one that is unresolved ;)Crim, The Red Thunder wrote: Yeah, more lore means more depth to the world, I just don't expect it to resolve or add much to this conflict.
This is why we need the Zigur orphanage! *pokes DarkGod*And I enjoy the interesting facets of the societies in Maj'Eyal that hold to these differing points of view. Problem is, one point of view isn't really being expressed well. I get that Dragon Age was a big inspiration, and was filled with mage hate, but they were just as idiotically wrong there.
I think they do have a certain hand in that already. The "apprentice" for instance, encouraging people to collect magic artifacts. They likely have a role in spreading the use of alchemy and runes. Little things in the shadows, making subtle changes to society's perceptions. A blunt "magic is goooood!" note would likely produce a backlash, but small changes over time can help change the world.Surely Angolwen isn't just sitting on it's ass and polishing their staff while Zigur spouts hate? Surely they attempt to spread simple factual truth, even if in secret!
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
Crim, The Red Thunder wrote:After all, no-one else in the land seems to be highly educated...
Something that the quasi-educated (those educated enough to read, at any rate) could look through...
I'm looking at something designed to place intellectual knowledge out there...
But being Burb Lulls makes you cool enough anyway.PureQuestion wrote:Pssssst, giant green text doesn't make you cool
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.