How is order of two skills set to autocast determined? I've noticed on my alchemist that if I have the gem bomb on auto cast and the staff shoot on auto cast, I get different behavior randomly. Sometimes it does gembomb first, then filler with shoots until gembomb comes off CD, and other times I only get staff shoots.
Is there a way to control the order?
Auto-cast and order
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Re: Auto-cast and order
Try switching to golem with f2, than right click your main character and select "give orders" and set his priorities for different talents.
I don't know if that will actually work or not, and it's still random just weighted unless you set it to 0. I think if you set staff shot to 0 it will still do it, but only if it is the only thing on autocast left.
Btw, an easier solution might be to bind staff shot to left click on enemy?
I don't know if that will actually work or not, and it's still random just weighted unless you set it to 0. I think if you set staff shot to 0 it will still do it, but only if it is the only thing on autocast left.
Btw, an easier solution might be to bind staff shot to left click on enemy?
Re: Auto-cast and order
It is random. Talents that are instant go first. It is buggy at times.
MADNESS rocks
Re: Auto-cast and order
Clicking isn't as convenient, because I'm not as precise at clicking.
It's also nice to have steadyshot and shoot on an archer as autocast and have it use steady whenever it can. Sadly, for my archers, they always get stuck using normal shot and it never uses steady. The last time I played an archer, it would do steady before normal shoot, and it was awesome to mash enter until everything died.
It's also nice to have steadyshot and shoot on an archer as autocast and have it use steady whenever it can. Sadly, for my archers, they always get stuck using normal shot and it never uses steady. The last time I played an archer, it would do steady before normal shoot, and it was awesome to mash enter until everything died.