Dumb questions thread

Have a really dumb question? Ask it here to get help from the experts (or those with too much time on their hands)

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Amphouse
Thalore
Posts: 186
Joined: Mon Feb 04, 2013 9:31 pm

Re: Dumb questions thread

#976 Post by Amphouse »

Aaah, Virtue lost. Love that one, nice to know what it's called. Thanks Aura!

EDIT: I am suddenly reminded that we need final boss music. Final boss music! Come on Darkgod! I like, "They came from Nowhere", reminds me of the ambush music a bit(hold the line), but now that I listen to it "Burn them Down", is pretty epic too...hmm...

String
Cornac
Posts: 39
Joined: Tue Sep 20, 2011 2:01 pm

Re: Dumb questions thread

#977 Post by String »

Does anyone know how hard it would be to make an addon that forces a prompt to pop up when the player character first detects a rare or elite enemy?

For some reason I keep glazing over their purple border and getting wiped when I could have handled it if I reacted immediately.

Un67
Higher
Posts: 45
Joined: Mon Sep 03, 2012 6:07 pm

Re: Dumb questions thread

#978 Post by Un67 »

Does Alchemist Protection protect all friendly targets or only yourself and the golem?

Stuntofthelitter
Spiderkin
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Joined: Sun May 12, 2013 7:00 am

Re: Dumb questions thread

#979 Post by Stuntofthelitter »

Any non-agro creature will be protected from your bombs, not just you and your golem.
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way

Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/

Un67
Higher
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Joined: Mon Sep 03, 2012 6:07 pm

Re: Dumb questions thread

#980 Post by Un67 »

Actually found out myself through experimenting a bit, but thanks for the answer anyways :D

ibanix
Wyrmic
Posts: 244
Joined: Thu May 23, 2013 12:25 am

Re: Dumb questions thread

#981 Post by ibanix »

A few questions:

1) Item colors. I know that yellow are fixed named artifacts, and white are not enchanted. Between that are: green, blue, and purple. Brown seems to be random-name artifacts. What does each color mean? Are the colors sorted into tiers, such that one is in general 'better' than another?

2) Staff names: 'vilestaff', 'starstaff', etc. What do these mean?

3) What does 'Crafted by a master' imply?

4) How important are saves? What number on saves should I be shooting for? I seem to get a lot of negative status effects on my archmage with around 25-40.

Thanks!
Please help with the ToME wiki!

ibanix
Wyrmic
Posts: 244
Joined: Thu May 23, 2013 12:25 am

Re: Dumb questions thread

#982 Post by ibanix »

5) What does '1.xx or 0.xx ego modifier' mean?
Please help with the ToME wiki!

Theyleon
Thalore
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Joined: Fri Mar 15, 2013 9:58 am

Re: Dumb questions thread

#983 Post by Theyleon »

1. Colours go:
White - non magic
Green - 1/2 minor egos
blue - 1 major ego, 0/1 minor ego
purple - 2 major egos
salmon - completely random item that rares drop (can get stats that aren't any ego combination)
orange - random artifact, multiple egos
yellow - artifact, fixed stats

2. the names just refer to the damage type (which can be swapped with command staff). So a star staff does darkness damage for example

3. not much, as far as I know.

4. Saves are an 'opposed roll' - so when a status effect hits you, it compares your saves with their attack stat (like physical power), adds some randomness, and sees if you avoid it or not. So it's hard to say what are 'good' saves, it depends on how far through the game you are. More is always better of course.

5. I believe that changes the power of egos (i.e. things like 'elemental' or 'of flame').

Mewtarthio
Uruivellas
Posts: 717
Joined: Mon Jul 16, 2012 6:03 pm

Re: Dumb questions thread

#984 Post by Mewtarthio »

"Crafted by a master" means that the item's special abilities are the result of mundane craftsmanship, rather than arcane enchantment or natural/psionic/antimagic infusion. The only power sources that are particularly relevant are arcane (cannot be used by Ziguranth) and antimagic (causes the wielder's arcane spells to fail randomly). The others might have some obscure relevance somewhere else, but I can't think of anything off the top of my head.

phantomglider
Archmage
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Joined: Fri Jan 20, 2012 12:13 am

Re: Dumb questions thread

#985 Post by phantomglider »

Nature-powered, Psionic-powered, and Arcane Disrupting are notable for the Solipsist Psychometry talent. Access to Angolwen takes an Arcane artifact. I don't know of anything else that power source affects.
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.

ibanix
Wyrmic
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Re: Dumb questions thread

#986 Post by ibanix »

Rogues: How do you not die painfully all the time?
Please help with the ToME wiki!

Theyleon
Thalore
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Joined: Fri Mar 15, 2013 9:58 am

Re: Dumb questions thread

#987 Post by Theyleon »

ibanix wrote:Rogues: How do you not die painfully all the time?
With difficulty.




More usefully, play very cautiously at early levels, and do brave sir robin impressions a lot (i.e. run away).

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Dumb questions thread

#988 Post by SageAcrin »

Theyleon wrote:
ibanix wrote:Rogues: How do you not die painfully all the time?
With difficulty.
Having said that, one of my favorite "not dying" tricks for them is to cap out Dual Weapon Defense ASAP.

Being able to wall most physical attacks until Dreadfell with a fairly high rate is an amazing help for them.

String
Cornac
Posts: 39
Joined: Tue Sep 20, 2011 2:01 pm

Re: Dumb questions thread

#989 Post by String »

Why do the stairs in the dwarven starter zone force a level up? I think that is the only place in the game that does that.

It's sort of frustrating, since I find myself hoping to find the stairs without killing many enemies so that I can come back and maybe get an extra level out of it (this doesn't happen).

Crim, The Red Thunder
Sher'Tul Godslayer
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Location: Nahgharash

Re: Dumb questions thread

#990 Post by Crim, The Red Thunder »

Because without that, Norgan would likely get so many kills you might not even be level 2 by the time you meet Brotoq. And that's MUCH worse. Just take your 3 levels and be happy.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

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