This artifact when is worn by halfling has a special function but is not working 100% properly.
On boss-artifacts.lua:
1347 self:specialWearAdd({"wielder","inc_stats"}, { [Stats.STAT_LCK] = -10}) -- Overcomes the +5 Bonus and adds a -5 penalty
1348 self:specialWearAdd({"wielder","combat_physicalsave"}, -5)
1349 self:specialWearAdd({"wielder","combat_mentalsave"}, -5)
1350 self:specialWearAdd({"wielder","combat_spellsave"}, -5)
combat_physicalsave should be combat_physresist
combat_mentalsave should be combat_mentalresist
combat_spellsave should be combat_spellresist.
[1.0.4] Prox's Lucky Halfling Foot not applying debuff.
Moderator: Moderator
Re: [1.0.4] Prox's Lucky Halfling Foot not applying debuff.
Saves are before diminishing returns I think, and if they are it's implemented correctly.
Re: [1.0.4] Prox's Lucky Halfling Foot not applying debuff.
every single other thing in the game uses resist, and this doesn't appear to show any text and is therefore likely wrong.
Re: [1.0.4] Prox's Lucky Halfling Foot not applying debuff.
fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: [1.0.4] Prox's Lucky Halfling Foot not applying debuff.
My bad.
And good catch
And good catch
