[1.03] Two Rogue Bugs

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grmblfzzz
Thalore
Posts: 133
Joined: Fri Nov 25, 2011 7:53 pm

[1.03] Two Rogue Bugs

#1 Post by grmblfzzz »

1: Buying Flash Bang Trap from the merchant doesn't actually take any gold. You need 3k to be able to "buy" it, but after you click on it and receive the trap, you still have your 3k gold. So civil of him!

2: Much more catastrophic, the game is prone to spamming LUA errors if you ever save/exit with traps active near monsters. Usually it's poison gas ticks giving nil values for a while when you log back on, but I just encountered a much more devastating one. Logged off with a Gravity trap ticking in Dreadfell, and it seems to be now a permanent fixture of the level that spams LUA errors every turn. If I make it to a staircase, rest then come back, the errors actually don't stop and have to end the task. "attempt to index upvalue 'Map' (a nil value)".

darkgod
Master of Eyal
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Re: [1.03] Two Rogue Bugs

#2 Post by darkgod »

Cant reproduce the poison one, fixed the rest
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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BoomFrog
Halfling
Posts: 84
Joined: Tue Apr 30, 2013 6:19 am

Re: [1.03] Two Rogue Bugs

#3 Post by BoomFrog »

Are you using the most recent version with a save started in that version?

grmblfzzz
Thalore
Posts: 133
Joined: Fri Nov 25, 2011 7:53 pm

Re: [1.03] Two Rogue Bugs

#4 Post by grmblfzzz »

They seem to all be fixed. The reference to it happening with poison gas was knowledge that it used to occur with it, and I was never aware of it being fixed (and the similarity to the one that was certainly occurring with gravity trap). All seems well now though.

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