1.0.4 Summoner Winner, ID advice.

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Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

1.0.4 Summoner Winner, ID advice.

#1 Post by Crim, The Red Thunder »

Fiera, The Halfling Master-Race Summoner

First summoner to clock the game. Made a few mistakes, like underestimating the damage output of the minotaur. Glad I maxed it now. Not glad about the spider which was a waste of skill points. Also happy that this is the first character to clear the final bosses without a death in final fight. And, as always, Areyn lived. I wish to hell I could have had Linaniil instead, but unfortunately, that can't happen yet. (That would've tempted me away from AM. Easily.)

Not really sure about some of the equipment I got. I managed to miss Great Caller, And most of the other summoner-specific stuff. Mindstars are just there for the mindpower on this character. Eye of the Tiger almost seems unfair to shorten cooldowns on summons when stacked with Master Summoner and resilience, and the occasional detonate.

Now, heading into the ID (since Athy is beyond me. No dispersion due to AM, and no spellhunt remnants all game.) I'm not sure where I want to dump my subsequent skill points. Anyone offer any advice on that?
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

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